Tag Archives: Captain

My plan for my F2P Turbine Points


So I posted this question a couple days ago (the poll is still open) but I figured I’d share my plan.  I’m expecting to have at least 5000 Turbine points just counting the Loyalty rewards, but I know I will also get more for the various new deeds that are implemented for Reputation as my 3 mains each have a quite a few factions at kindred rank.  Initially I plan to focus on Captain, Minstrel, and Warden but am sure that my Champ (more about her later) will get some attention too.

I know that the Wardrobe will be a big help to offload some of my storage issues but currently I’m using the Shared Storage as an extension of a couple characters vaults so I will have to end up getting some more Vault space.  I really want to get to a point where I can use shared storage as a replacement for mailing items between toons, but currently it is overflow 😦

On my Captain and Warden I’ll be finishing off Zeal to Rank 10 which is a bit more painful on my Captain but certainly worth it.  They’ll also both be getting a bank space update as their banks are packed and I need the space for crafting.

My Captain and Minstrel are also pretty low on a couple Virtues but mainly Empathy and Innocence so a big chunk of my points will go to max those out.  I will probably look and make sure there aren’t any low hanging traits there that I can grind in game, but Innocence is not one of my favorites to grind out.

The virtues that I’m focusing on I’m doing for two main reasons.  First off, melee defense and armor value are universally important and make a pretty substantial and measurable difference to your characters’ survival.  The second is that in all honesty, they’re a tad painful to grind out as those are mostly quest deeds and even worse they’re the top end of the tiered reward system for quests so I’d have to do 40 some odd quests in a zone to get the virtue.

Hopefully after all that I’ll then have enough leftover points to get at least the riding skill on my Champ such that I can avoid that riding quest 😉  And I might buy a better horse as I’m a bit poor from trying to power through Scholar and Weaponsmith.

After all that, my priorities for my 500 point allowance and whatever else I earn are:

  • More Shared Storage
  • Stat Tomes
  • Larger Wardrobe – I might not need this as I know I have similar items many times across my toons
  • Virtues for my Champ
  • Cosmetic Items
  • Housing Items

    But once I go through and clean up all my vaults and such to take advantage of the Wardrobe I might find that all I really need (or want might be a better word) to get are the stat tomes.

    So far though, the results of the poll show that I”m quite in the minority in my thought process 🙂  But, if you’re thinking like me, go vote and help me prove to myself that I’m not crazy.

    Today’s update to Bullroarer


    As I quoted yesterday, Sapience indicated that some of the items in the store have been tweaked.  Now granted, I will admit I may be a build or two behind on some of these but I did want to talk about a couple of them as there was a new patch up today.  However, nothing earth shattering on the patch with only a few notes in total.

    First up, I’m happy that they did add in a helm to the Annuminas Heavy Armor set.  I’m not super excited about the look, but it is nice to have another option including the cloak to get the full 6/6 bonus which this set really needs to be comparable.  I’ve updated my spreadsheet but am really struggling with Google Docs so I’ll probably wait until launch and post a final version.  But certainly take a look below for the stats and looks of it.

    ScreenShot00457 ScreenShot00458

    I do think the armor set costs might have been dropped a bit (or maybe not as these match this post on the forums) as the Annuminas pieces only need 1 Annuminas mark and 3 of the level 65 special marks with the Helegrod items being 2 and 5 respectively.  However, the pieces are pricy on the normal marks at 1,896 for the Annuminas pieces and 2,370 for the Helegrod pieces.  Considering I can get a few hundred marks per normal single person skirmish it is looking like a piece or so per run through the appropriate instance.  Which when you compare it to normally getting armor pieces this is a MUCH quicker pace as previously you had to not only complete the instance but get lucky on roles and most groups only allow one piece per run per person.

    I already talked about the reputation mounts, but you can buy the normal initial mounts for 695 points which I think is a nice option as I know many folks sometimes struggle to save up enough gold for that purchase.

    I didn’t notice any real changes on the stat tomes but the Virtue tomes have been changed to all be a constant cost as opposed to a sliding scale.  In total, to max out a virtue from the store it costs the same as it did previously, but now each rank is 295 points versus a small amount for that first rank.  I know I will be topping off a few levels on my toons so this does make it a tad more expensive but I think it makes sense.

    I’m still a bit on the fence with the Morale pots as they’re now 300 points for a stack of 10.  These potions stack with the normal potions and with the duration of 20 seconds combined with a 20 second cooldown you can essentially boost your ICMR (or ICPR) by 3600 or 60 points per second.  I can see these during tough boss fights and in all honesty I’m still not sure these are expensive enough.  These potions will essentially allow you to power through a tough transition or stabilize the group for a couple of minutes.  I do think this will make some fight mechanics much easier for certain groups and the potions could become requirements for certain raiding groups.  I guess I’m seeing these as a “crutch” that could be used for raiders in a similar manner to how the various hope quest turn-ins were used back in the day.  I think requiring groups to have those pots purchased is a bad thing, but I’m on the fence as I do like the idea of providing a not totally game breaking crutch to get groups over the hump in certain areas.  As long as Turbine continues to put out challenging fights like BG, and it sounds like the instance revamp will be even more challenging, these could really help folks speed up the learning curve.  After a run or two, I would imagine these pots wouldn’t be as needed until a new instance was attempted.  Oh, and I’m not even going to touch the moors implications as that will just make my head hurt 🙂  However, I don’t see these as a long term issue but a short term emergency tool.

    Other than that, the store seems MUCH faster and responsive and they’ve cleaned things up quite a bit, but granted it could be that I just hopped on during a quiet time 🙂

    I am starting to formulate my plan for what I’m going to be using the store for and will have a post on that soon.

    Good Warden End-game Gear


    This will probably have some spill-over for the other classes as well but I wanted to start keeping track of not only some of the better gear options but where some of these things drop.  The forums are a great resource for this kind of information but sometimes it can be hard to find and even lost due to forum wipes.

    The armor sets are a little easier to keep up with and follow, but I do have some spreadsheets for Wardens, Captains, and Minstrels comparing the various sets statistically and visually.

    When it comes to jewelry and cloaks it gets a little bit harder for 2 main reasons.  First off there’s just a lot more variety in these areas with crafted, drops, quest rewards, etc that all can be viable in certain cases.  But probably the tougher part is that many of these are random boss drops that don’t always drop so it can be hard to not only track them but remember where they dropped from.

    I will have a separate page on my blog for this information here, in a similar fashion to how I’m archiving forum posts..

    And for comparisons, if you’d like to see what I’m currently wearing you can look at the MyLOTRO pages for my Warden, Captain, and Minstrel.

    Most of the information below is from the following thread on the forums – Best in Slot Discussion and there’s also some other good stuff over on the Codemasters Forums. In addition there’s another good resource over on the LOTRO Gear site.

    Finally, even though I’ve posted some other items that are coming with the F2P launch, I’ll add those in later in case they tweak them again.

    Please let me know what I’ve missed 🙂

    Earring

    Bracelet

    Neck

    Pocket

    Ring

    Cloaks

    Shields

    Good Off-tanking post


    There’s a really good post on the Guard forums outlining not only the idea of what off-tanking is but good tips and suggestions for actually doing it.  Chazcon from the forums does a great job of explaining things and I’ll admit I do struggle with this at times as I think in many cases it is easier for me to main tank as opposed to off-tanking.  Now this is a bit more focused on the Guardian, but there are a number of parts of it that are quite general in nature.

    One of the big issues with this for me is communication. I’m sure if I was in a “static” group and knew the other tanks better this would be easier and of course being on voice chat also makes this even easier still.  But while PUG’ing, I’ll usually error on the side of more threat as opposed to sitting back and focusing on our other roles.

    That’s on my Warden though, I find it much easier to off-tank on my Captain and probably will play a similar role on my Champion too as they’re just not set up to be main tanks and as such do better at burst agro control.  On my Captain, I’m mainly watching out for the squishies and tossing out a quick forced taunt to keep them safe until the tank can round up that mob or the group can burn it down.

    In addition to posting the link, I’m also going to copy the content here and start a bit of a forum repository on this site for tanking purposes as I know we lost quite a bit of information with the previous forum purging.  I’m not sure of the best way to do this, but so far I’m just setting up another page on my blog for Good Forum Posts. But if folks have a better idea, feel free to let me know!

    New Treasure Category on the Classic Skirmish Vendors


    I saw a thread on the Minstrel Board about these new items and figured I’d go check them out.  The way it works is that each instance “cluster” now has a Treasure category for it that has various weapons, shields, and jewelry available for barter.  I’m a bit torn by this honestly as I do like the chance of randomness in instances but this does give a reliable way to achieve what you’re looking for.  For the most part, I’m ok with this split implementation they’re rolling out with F2P in that the current instances will be “random” and the level scaled instances will be more deterministic in their loot.  The other nice thing about this implementation is that you do have a list of what’s available as opposed to wondering if/where something drops.

    There’s a bunch of drops there, so I’m just going to post some of the higher end gear.  I’m also not posting the various weapons as honestly I just don’t know if they’re viable compared to others since I haven’t looked at off-hand items at all.  I’ll have to do some more checking on the comparisons to my current gear but there are some nifty items.

    The other cool thing is that they’re adding in the resist potions and food that were previously only available as a one-time quest reward for various Helegrod instances.  I always saved these as I figured there’d be a good time to use them, but currently you can only get a fixed amount and they’re BOA.

    Annuminas

    Mirhigil – Necklace – intriguing for a melee class

    ScreenShot00429

    Golden Spear-Head – Pocket  – Attack and Resist boosts

    ScreenShot00431

    Feredilloch – Earring – interesting item, not sure who this would fit

    ScreenShot00432

    Silver-Strand Necklace – another decent melee class item

    ScreenShot00433

    Armband of Giants – struggling with this one, might be a tank or Minstrel item

    ScreenShot00434

    Ring of Fulfillment – Looks nifty for a moors MinstrelScreenShot00435

    Wall of Annuminas – I know little about heavy shields but the 805 Morale heal looks handy

    ScreenShot00436ScreenShot00437

    Arastan – Medium Shield – Nice ICPR and some other interesting stat bumps

    ScreenShot00438ScreenShot00439

    Flame-Ward Shield – Warden Shield – No ICPR but some other nice stat bonuses

    ScreenShot00440ScreenShot00441

    Eregion

    Mentors Earring – A highly desired earring for many classes because of the crit boosts.

    ScreenShot00442

    Tattered Bookmark – Interesting pocket with Fate and Resists.

    ScreenShot00443

    Beaded Gemstone Bracelet – Nice tank bracelet but lacking ICPR.

    ScreenShot00444

    There are also barter options for some of the housing cosmetic drops.

    Helegrod

    Skull of Thorog – HUGE housing item that I’ll admit I can’t wait to get – it is expensive though 🙂

    ScreenShot00448

    Necklace of the Worm – Intriguing for a tank but probably a hefty morale hit

    ScreenShot00449

    Cold-Bear’s Canine – Pocket – pretty nice for a caster type

    ScreenShot00451

    Cold-Bear’s Claw – Pocket – maybe for a hunter or RK

    ScreenShot00452

    Daeramath – Warden’s Shield – not too shabby of a shield

    ScreenShot00453ScreenShot00454

    Stoutwall – Heavy Shield – Again, I don’t know much about heavy shields but the common damage negation is always nice

    ScreenShot00455ScreenShot00456

    New Radiance Sets Tweaked in Recent Bullroarer Patch


    This was a bit of a stealth update that wasn’t mentioned at all in the patch notes but all the new radiance sets were upgraded with the most recent patch.  The Annuminas sets didn’t change all that much, just a point or two here or there.  The Helegrod sets though were buffed quite a bit and in many cases are some of the best pieces around.  I’m pretty happy about this for two reasons as it shows they’re still tweaking things as well as making sure the amount of effort matches the rewards.  The appearances of them haven’t changed but if you’re interested in the stats they’re worth a look.  If you need a refresher on the looks check out the Minstrel sets and the Warden and Captain sets.

    I’ve updated my spreadsheets for the Warden, Captain, and Minstrel sets so check those out if you’re a number geek like me.

    Google Docs Version

    Excel File Version

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    Captain Healing Present and Future


    With the big changes coming down the pipes for Captains I decided to do a little number crunching to see how the different lines stacked up.  Part of my motivation was to see just how good the Hands of Healing line is and if there are ways to compensate for the trait line.  I also don’t like having to play a captain as a “heal-bot” so I wanted to see if it was possible to use different traits but still be effective as a healer.  I also thought it would be a good opportunity to see how the various captain legacies varied these results to see if my assumptions about good and bad legacies were correct, and I must say I was pretty surprised.

    Really what I wanted to look at was how the tweaks to the Leader of Men line stack up against the Hands of Healing line.  For those of you who haven’t heard, with the upcoming F2P changes the various Shield Brother skills apply to the entire fellowship albeit with a reduced effectiveness if you trait fully down the Leader of Men line with the Capstone Legendary.  For Inspire the fellowship gets HoT ticks of 25-40 morale and a flat healing boost of 4% for Strength of Will that’s not boosted by legacies.  To get a feel for the changes you can look at my previous post as well as the side-by-side visual comparisons over on LOTRO Weekly.

    My number crunching might not be a perfectly real case but I assumed a 2 minute fight using every healing skill as soon as it is off cooldown.  I also assumed that Words of Courage was only used on the fellowship member that was shield-brothered.  I ran 5 separate cases, one without any trait bonuses, one traited fully down the HoH line with the capstone, one traited down the Leader of Men and NOT any HoH traits, another with 2 HoH, and finally my current build which is 5 down the Lead the Charge line and 2 in HoH with my current legacies.  For the top 4 cases I didn’t include any legacies but certainly you can get a feel for how they would change things.  Below is the summary of the results and here’s a link to the spreadsheet as a GoogleDoc.

    Trait-Line Total Healing Percentage Improvement
    No Traits 35885 0%
    Hands of Healing 71977 101%
    Leader of Men 43328 21%
    Leader of Men + 2 HoH 46413 29%
    My Build 45612 27%

    As I started playing around with things it became obvious how much an impact the Rallying Cry Cooldown legacy can be on healing output.  This may be obvious to some of you, but I was surprised at how big a difference it made.  Assuming a maxed out legacy of 30 seconds my healing output will jump by almost 30% which is about the same boost as I get from 15% on Rallying Cry, Melee Skills Healing, Vocal Skills Healing, and the 10% bonus from the Hands of Healing line.  Based on this, I’m going to dump my current emblem and switch to the one with the cooldown reduction as it will be quite a nice bonus for me.  My current emblem is below on the right with the one I’m going to replace it with on the left:

    LegendaryEmblems

    As for my traits, I really do think the Leader of Men line will be my group build as it will allows for me to not only heal pretty well but also have a fellowship maneuver chance and the forced taunt.  That just seems to be a much more flexible build and one that better fits my play style.

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    Beta Armor Snapshots


    I promised screenshots yesterday when I posted the stats for the new Warden and Captain radiance armor sets, so here they are.  I took them both on my Warden but you’ll get the idea.  Also, remember there’s no helm for the heavy Annuminas set.

    Medium Annuminas Set:

    MediumAnnuminas

    Heavy Annuminas Set:

    HeavyAnnuminas

    Warden Helegrod

    WardenHele

    Captain Helegrod:

    CaptainHele

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    Updated Warden and Captain Armour Sets


    As I promised in my previous post today I did capture the new set information for the Annuminas and Helegrod armour sets.  I have since updated both the spreadsheet and Google Docs version of my previous armor comparisons for those who care.  I have not updated the Minstrel sets, but I will include the light and medium Annuminas sets for that one.  Overall the sets aren’t bad but really they’re just providing another path and option for folks if they want to get the required radiance.  When Bullroarer comes back up I will post with some screen-shots of what these look like and the barter levels but essentially they look like the original versions with different color schemes.  Basically the same idea as what they did with the moors sets.

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    LOTRO F2P Beta Initial Details


    As Sapience has posted, the NDA on the LOTRO Beta has been lifted.  I’m pretty surprised they did it this early, but I’m not going to complain if they decide to release this sooner as opposed to later.  There are tons of posts up on the boards but if you don’t want to sift through those I will share my thoughts so far.  I will admit that I haven’t done everything but will break my post up in a few different topics as well as spread them out a bit.  I’ve already talked a bunch about the store so I’m not going to talk about that.  Once the servers come back up I will be posting some screen shots as well but I’m sure others will have them up shortly too 🙂  Also, if you have any specific questions let me know and I’ll see what I can do to answer them.

    Starting off with my main class, the Wardens have gotten some nice bumps at the cost of a potentially nasty bruise.  The biggest change is that our various carvings now apply to not only the gambits but the builders themselves.  For me this not only made a significant difference in my power usage, but since I didn’t have to pull back as much I also had a nice DPS boost.  Also Wardens will be getting a Muster to Forochel which while not game breaking is nice to fill out the skills.  The biggest “nerf” is that our Gambit recovery skills are now “fast” skills as opposed to immediate which means you can’t use them to interrupt long animations like Defiant Challenge.  I’m a bit on the fence about this one as Defiant Challenge really is now back to a crappy legendary but I understand that they need to be careful as it could be overpowered.  Not much else changed, but for other thoughts and ideas, check out the live boards for other reactions.

    The Captain class was changed pretty significantly and for the most part I think for the good. They’ve added an additional combat skill “Sure Strike” available at level 1, which does the same damage as Defensive Strike but cannot be blocked or parried. This really does help smooth things out such that you’re not waiting for cooldowns during combat. The other changes are in the trait lines as they’ve made some tweaks to the Leader of Men and Lead the Charge lines. Essentially the pet buffs from the Leader of Men lines have been moved to the Lead the Charge lines including the Oathbreaker pet as part of the Lead the Charge capstone. The Leader of Men capstone now has the increased threat mark and the application of the Shield brother buffs to your entire fellowship. The downside for Captains is the nerf of our banners to now provide rating increases and not percentages. Pretty much across the board this will result in a hefty drop in damage and a drop in morale/power. They’ve helped this a little bit with the addition of level 65 armaments and standards but it still doesn’t quite balance out. Essentially they’ve balanced it out more such that Heralds are viable again, but at the sacrifice of banners.  Heralds also did get some other tweaks, but being a banner Captain I didn’t look at those at all but check out this thread on the live forums as folks are posting their thoughts as well.

    There are two new armor sets available and I will have new versions of my armor spreadsheets posted here shortly as I did grab the info for both Wardens and Captains.  They’ve updated both the Annuminas sets (so there’s a light, medium, and heavy) as well as the class specific ones from Helegrod.  You can still get the old sets, but there are completely new level 65 sets as well.  One real cool thing here is this now provides a Medium Armour Radiance set for Minstrels 🙂  I do like the idea of the sets as it gives another option for radiance progression and doesn’t make the current sets irrelavent either.

    And finally, I wanted to touch on the new Lua scripting.  The community really has taken off with the scripting and there’s all sorts of very cool things folks have posted.  It really has been cool to see how people have been using this new tool but also working together to propose ideas and explain why certain things can’t work.  The main ones I’ve enjoyed have been the inventory tweaks, travel windows for Hunter and Warden ports, combat enabled quickslots, and changes to the “vitals” display.  The scripts only allow access to your own information but provides another way to display health/mana and a customizable way to see buffs and debuffs.  A couple of examples are making the expiration of buffs/debuffs easier to understand and pick and choose which buffs/debuffs you care about.  I’m pretty sure I’ll be using some of these when this goes live as I don’t see them as game breaking or cheating but just making the User Interface more effective for me and my play-style.  These plugins also really help with the cluttered quickslot bars as it allows you to clear off a bunch of things and order/display them exactly how you want.

    I’ll have more updates as well go, but wanted to get this out up front.

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