Tag Archives: Gear

Today’s update to Bullroarer


As I quoted yesterday, Sapience indicated that some of the items in the store have been tweaked.  Now granted, I will admit I may be a build or two behind on some of these but I did want to talk about a couple of them as there was a new patch up today.  However, nothing earth shattering on the patch with only a few notes in total.

First up, I’m happy that they did add in a helm to the Annuminas Heavy Armor set.  I’m not super excited about the look, but it is nice to have another option including the cloak to get the full 6/6 bonus which this set really needs to be comparable.  I’ve updated my spreadsheet but am really struggling with Google Docs so I’ll probably wait until launch and post a final version.  But certainly take a look below for the stats and looks of it.

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I do think the armor set costs might have been dropped a bit (or maybe not as these match this post on the forums) as the Annuminas pieces only need 1 Annuminas mark and 3 of the level 65 special marks with the Helegrod items being 2 and 5 respectively.  However, the pieces are pricy on the normal marks at 1,896 for the Annuminas pieces and 2,370 for the Helegrod pieces.  Considering I can get a few hundred marks per normal single person skirmish it is looking like a piece or so per run through the appropriate instance.  Which when you compare it to normally getting armor pieces this is a MUCH quicker pace as previously you had to not only complete the instance but get lucky on roles and most groups only allow one piece per run per person.

I already talked about the reputation mounts, but you can buy the normal initial mounts for 695 points which I think is a nice option as I know many folks sometimes struggle to save up enough gold for that purchase.

I didn’t notice any real changes on the stat tomes but the Virtue tomes have been changed to all be a constant cost as opposed to a sliding scale.  In total, to max out a virtue from the store it costs the same as it did previously, but now each rank is 295 points versus a small amount for that first rank.  I know I will be topping off a few levels on my toons so this does make it a tad more expensive but I think it makes sense.

I’m still a bit on the fence with the Morale pots as they’re now 300 points for a stack of 10.  These potions stack with the normal potions and with the duration of 20 seconds combined with a 20 second cooldown you can essentially boost your ICMR (or ICPR) by 3600 or 60 points per second.  I can see these during tough boss fights and in all honesty I’m still not sure these are expensive enough.  These potions will essentially allow you to power through a tough transition or stabilize the group for a couple of minutes.  I do think this will make some fight mechanics much easier for certain groups and the potions could become requirements for certain raiding groups.  I guess I’m seeing these as a “crutch” that could be used for raiders in a similar manner to how the various hope quest turn-ins were used back in the day.  I think requiring groups to have those pots purchased is a bad thing, but I’m on the fence as I do like the idea of providing a not totally game breaking crutch to get groups over the hump in certain areas.  As long as Turbine continues to put out challenging fights like BG, and it sounds like the instance revamp will be even more challenging, these could really help folks speed up the learning curve.  After a run or two, I would imagine these pots wouldn’t be as needed until a new instance was attempted.  Oh, and I’m not even going to touch the moors implications as that will just make my head hurt 🙂  However, I don’t see these as a long term issue but a short term emergency tool.

Other than that, the store seems MUCH faster and responsive and they’ve cleaned things up quite a bit, but granted it could be that I just hopped on during a quiet time 🙂

I am starting to formulate my plan for what I’m going to be using the store for and will have a post on that soon.

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Good Warden End-game Gear


This will probably have some spill-over for the other classes as well but I wanted to start keeping track of not only some of the better gear options but where some of these things drop.  The forums are a great resource for this kind of information but sometimes it can be hard to find and even lost due to forum wipes.

The armor sets are a little easier to keep up with and follow, but I do have some spreadsheets for Wardens, Captains, and Minstrels comparing the various sets statistically and visually.

When it comes to jewelry and cloaks it gets a little bit harder for 2 main reasons.  First off there’s just a lot more variety in these areas with crafted, drops, quest rewards, etc that all can be viable in certain cases.  But probably the tougher part is that many of these are random boss drops that don’t always drop so it can be hard to not only track them but remember where they dropped from.

I will have a separate page on my blog for this information here, in a similar fashion to how I’m archiving forum posts..

And for comparisons, if you’d like to see what I’m currently wearing you can look at the MyLOTRO pages for my Warden, Captain, and Minstrel.

Most of the information below is from the following thread on the forums – Best in Slot Discussion and there’s also some other good stuff over on the Codemasters Forums. In addition there’s another good resource over on the LOTRO Gear site.

Finally, even though I’ve posted some other items that are coming with the F2P launch, I’ll add those in later in case they tweak them again.

Please let me know what I’ve missed 🙂

Earring

Bracelet

Neck

Pocket

Ring

Cloaks

Shields

I’ve Crossed Over to the Dark Side


No, I’m not playing WoW (not that there’s anything wrong with that), but I realized as I’ve had no motivation to play my Runekeeper that I’m really just more into melee classes.  After all the ribbing and trashing I’ve given Champions I figured I should give them a fair shake and actually play the class.  Plus I haven’t been through the starter zones in a while so I figured it would be good to check them out again since all the revamps.  If I had known we were so close to the F2P launch I might have waited until then, but oh well I’m too hooked now to go back.

Below is a shot of me warming up in Trestlebridge in my new level 18 heavy armor.  As an aside, I don’t remember it looking as good when I leveled my Captain but maybe it just shows that I prefer looking at females.

Why doesn't the Grocer have Marshmallows?

I’ve made it pretty much through all the Bree-land content which by far is still my personal favorite starter area.  The zone certainly does flow much better and they’ve eliminated some of the more annoying random out-lying quests.  For instance, tweaking the quest outside of Staddle such that you kill bears for the trader’s item and not neekers is MUCH better.  I always hated that quest as it just didn’t seem to work very well in the general flow, but there were a number of other similar quests that were tweaked as well.  The Barrow Downs stuff seemed to work much better as you didn’t have to run around to find the quest-givers not to mention that you don’t have to run back to Bree to turn-in.  The quest givers in general are all in much better locations and definitely vector MUCH better then they used to.  I found myself wondering at various times when I would go to a particular zone, and sure enough in a few quests I would get sent that way.  Even with the changes, my general approach to Bree really hasn’t changed.  I go through and do every quest there except for the Old Forest – not because I don’t like the area, as it is one of my favorites, it just takes a while to do and overlaps level wise with some of the other areas.  I like the new change to the “go see so and so somewhere far off quests” as they now also offer a return port to where you started from.  This allows you to go to that far off place, grab one quest there as a place-holder such that you know what level range that area is.  I know there are lots of resources out there (like MMorsel’s Level Chart), but having it in your quest log is a pretty good reminder.  The re-working of the quest lines to remove fellowship quests is nice while you’re playing like I am but I’ll admit I’m not sure it is good to have the Great Barrows as the only fellowship quest.

As of now, I’m about mid-way through 21 and am probably going to do some of the Trestlebridge quests as those are level 21s while the Epic line and Forsaken Inn quests are level 22.  So I probably will be bouncing back and forth but since I’m mapped in Bree (where you need to go to train) I think it won’t be too bad.  I’m probably going to continue to proceed through the Lone Lands and North Downs in this fashion such that I can maximize the experience and not get burnt out in either zone.  I’ll be curious to see how far into the 30s this will get me as I know there are some tough level pockets in there.  However, with the Champ being pretty DPS heavy, I’m hoping that I’ll be able to do some of the higher level quests such that I can jump up to a zone even if I’m not quite at the right level.  One thing I’m haven’t done on this toon is crafting as I just wanted to focus on actually playing the class.  But maybe I’ll change my mind and pick up the Armsman profession (that would be the logical thing to do) or possibly a Scholar (but that sounds painful).  Having high-level alts I can pretty easily purchase mats off the AH so it wouldn’t be nearly as painful of a grind, but we shall see.

As for Champion class, I have to admit I’m really enjoying it.  Granted, in the teens all classes are fun to play but I think the Champ better fits what I enjoy.  I imagine that I’ll be playing my Champ similar to my Warden in that I try to grab as much as I can and pray I can survive 🙂  That certainly does get me into a bit of trouble as Champs are a tad squishy, especially in medium armor, without much in the way of oh-crap buttons.  I expect on-average the Champ will be faster in this methodology then the Warden, but I will have higher repair bills (and more travel time) as I will die often I’m sure.  I have no idea when I died first, but I have quite a few times which hasn’t been a big deal as I usually out level my gear before I need to repair it.  For the most part, I’ve been focusing on trying to build Fervour up before AoE’ing as that way I can get my self-heal off if I need to.  I not using the skill that adds 3 Pips up front as I’m thinking it is better to save that for when I need it, but maybe that’s a bad idea.  Mostly I’ve been running in Fervour stance, but I’m starting to play more in Ardour as it seems to be more survivable for my style.  I’ve mainly been dual-wielding as I’ve always liked the look of that fighting style, plus I do have my Captain if I feel the need to wield a big stick 😉  After hitting 20, I’ve noticed it is a bit easier as I can better pull with the bow as opposed to body pulling everything since you can’t control adds nearly as well that way.  This is my first DPS class I’ve played in an MMO so I’ll be curious to see how I enjoy it, and if my Warden experience is any indication (that was my first tank) I may have opened up a whole new can of alt-aholic worms 🙂

I wasn’t sure how I’d like the class, so I haven’t yet set up my Strategic Commander for it but once I get that rolling I’m sure I’ll have a much better rotation going and use more of my skills.  I notice I have a hard time using everything on my tool-bar as I really struggle finding things unless I get used to where they are.  For those who are curious, the Strategic Commander is a left-handed mouse that has programmable buttons on it.  I don’t use it for macros (although it can) I just use it as a more convenient way to use skills and movement controls.

As for gear, I did craft myself a set of Heavy Armor that I could wear when I hit 20, and I have another in my vault for when I hit 22 as I’ve heard (and can appreciate) that gear makes a pretty big difference for a Champ and especially with my kamikaze attitude.  I haven’t been worried about trying to crit on the armor, but I’m sure when I get into my 40s and 50s I will start to care.  Around that same time is when I’ll start out-fitting her with better jewelry and cloaks as I have Guilded SMs in those professions.  I’ll probably start to stock-pile some of the guild items such that I can have some critted sets all ready to go.  I don’t have a weaponsmith (or a woodworker) but I’m not too terribly worried about it quite yet as I’ve been able to find some reasonable things off the AH.  And I do know a few so when I get higher I can bug them for stuff.  I haven’t really decided what weapons I’m going to shoot for long term but I really like axes and I’m thinking a main hand spear with an axe off-hand would be cool, but perhaps sword and axe is the best combo.  I know I do need to pick up a horn and a rune, I just haven’t had a chance to find one on the AH or have someone make me one.

I’m pretty sure I’m going to bring this character up to the level cap, so you’ll be hearing a bit more about Champions as I progress, and certainly feel free to toss out pointers!  I did pick up some good tips from Merric in this post and discussion but I know I have lots to learn.  And don’t worry, I’m not shelving my other 65s I just haven’t had as much night-time availability for un-interrupted group play and there’s only so many dailies and skirmishes I can do, even though my Captain does still need quite a bit of work…

New Treasure Category on the Classic Skirmish Vendors


I saw a thread on the Minstrel Board about these new items and figured I’d go check them out.  The way it works is that each instance “cluster” now has a Treasure category for it that has various weapons, shields, and jewelry available for barter.  I’m a bit torn by this honestly as I do like the chance of randomness in instances but this does give a reliable way to achieve what you’re looking for.  For the most part, I’m ok with this split implementation they’re rolling out with F2P in that the current instances will be “random” and the level scaled instances will be more deterministic in their loot.  The other nice thing about this implementation is that you do have a list of what’s available as opposed to wondering if/where something drops.

There’s a bunch of drops there, so I’m just going to post some of the higher end gear.  I’m also not posting the various weapons as honestly I just don’t know if they’re viable compared to others since I haven’t looked at off-hand items at all.  I’ll have to do some more checking on the comparisons to my current gear but there are some nifty items.

The other cool thing is that they’re adding in the resist potions and food that were previously only available as a one-time quest reward for various Helegrod instances.  I always saved these as I figured there’d be a good time to use them, but currently you can only get a fixed amount and they’re BOA.

Annuminas

Mirhigil – Necklace – intriguing for a melee class

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Golden Spear-Head – Pocket  – Attack and Resist boosts

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Feredilloch – Earring – interesting item, not sure who this would fit

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Silver-Strand Necklace – another decent melee class item

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Armband of Giants – struggling with this one, might be a tank or Minstrel item

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Ring of Fulfillment – Looks nifty for a moors MinstrelScreenShot00435

Wall of Annuminas – I know little about heavy shields but the 805 Morale heal looks handy

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Arastan – Medium Shield – Nice ICPR and some other interesting stat bumps

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Flame-Ward Shield – Warden Shield – No ICPR but some other nice stat bonuses

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Eregion

Mentors Earring – A highly desired earring for many classes because of the crit boosts.

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Tattered Bookmark – Interesting pocket with Fate and Resists.

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Beaded Gemstone Bracelet – Nice tank bracelet but lacking ICPR.

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There are also barter options for some of the housing cosmetic drops.

Helegrod

Skull of Thorog – HUGE housing item that I’ll admit I can’t wait to get – it is expensive though 🙂

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Necklace of the Worm – Intriguing for a tank but probably a hefty morale hit

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Cold-Bear’s Canine – Pocket – pretty nice for a caster type

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Cold-Bear’s Claw – Pocket – maybe for a hunter or RK

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Daeramath – Warden’s Shield – not too shabby of a shield

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Stoutwall – Heavy Shield – Again, I don’t know much about heavy shields but the common damage negation is always nice

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Beta Event and Instance Join


This week a bunch of my playtime was actually over on Bullroarer and I enjoyed it quite a bit for a number of reasons.  I did get in a partial DN run on my Warden but that was relatively routine.

First up was the Beta Stress test on Wednesday which after some initial bumps got off to a pretty decent start.  A bunch of us were chatting over Twitter so we were able to join up in game.  This was pretty fun as I got a chance to run around with folks I don’t normally get to play with but talk with frequently.  They briefly pulled the servers down but only for a few minutes and then left them up for the duration of the event.  Nothing too interactive from the devs as I think they were mainly trying to stress test the store and work any of the kinks out of that.  It does seem like they’ve worked some things out as it does seem to be more responsive and a bit smoother, but I still think there’s some work to be done.  One very cool thing they were testing out was the “Ripcord” capability which allows Turbine disable all Lua scripts globally from the server side.  This allows them to maintain control and quickly disable things if they find a loophole or some undesirable script floating around.

After some of the “scheduled” stuff, the group of us just roamed around Enedwaith for a bit checking out the areas.

lotroclient 2010-08-11 21-45-33-76 lotroclient 2010-08-11 21-43-50-08

I took some screenshots and managed to do a little building climbing as well.

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One thing I thought was pretty cool is they finally found a home for the old crystal dwarf instances that were pulled from Moria!

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I always thought those were cool spaces so I was happy to see them back in.  Also, I tried to get a decent shot of the new drakes as those are some pretty cool looking monsters!

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Then last night I joined some of the folks from the LOTRO Reporter Network and we ended up running the new Great Barrows instance.  We started it more or less on level with the 5 of us between levels 20 and 30.  Since we only had 5 we tried dialing it down a couple levels but did struggle a little bit until we brought in a couple big toons to just finish it off.  I really enjoyed the new layout of the zone and thought it was a much smoother play through.  Sadly my hard drive was having some issues and I ended up losing the Fraps capture of the run.  The Instance Join functionality is incredibly convenient as you jump right to the instance and return right back to where you joined the instance from.  Also, we only made it through 1 wing of the instance and I had enough of the special skirmish marks to get 1.5 pieces of the armor, so it seems like getting the armor won’t take too many runs through the instance.  And I’ll admit I might have missed some of the loot as I was mainly just enjoying the instance.  However, playing with folks on Bullroarer really makes me want to have cross-server instance join!

Developer Diary – Instances Part 4 – Helegrod


For me this was the most highly anticipated part of the instance scaling diaries to date as not only do I love Helegrod but I’m curious to see what they have planned for the space.  There’s a lot of good information in the Diary so check out the latest from JWBarry.

To start off, three of the wings will be 12-man spaces with the Thorog wing being a full 24-man raid.  There are no locks at all, but before being able to tackle Thorog you must complete the other three wings at least once.  So essentially, clear the first 3 and you can farm Thorog to your hearts content.

JWBarry breaks up the diary just like the raid so I’ll cover each wing separately.  Before I dive in too far, I must admit that I can’t wait to run this on my Warden!!!

The Spider wing was a pretty fun wing to begin with but they did shorten up the trash a bit.  They also added a new mob type the Spider-singer that buffs all the nearby spiders to make them more challenging.  Also in order to proceed you need to burn holes through the webs, which does tend to anger a fair number of spiders such that it isn’t just a matter of running through and killing stuff.  The Breosal mini-boss fight was tweaked such that there are more adds at the start and more come when Breosal runs away after the morale trigger.  It sounds as though the normal mode of the final boss fight is pretty much un-changed but the challenge mode sounds quite fun.  Essentially at the last wave of the Silkspinners you need to keep them alive while burning 4 cocoons, the last of which spawns Zaudru.  So you need to finish off all five in order to survive this encounter which sounds rather rough as just Zaudru alone is pretty darn challenging.

The Drake Wing was changed quite a bit to incorporate more mob diversity and better visual intrigue.  Also following what they’ve done in other instances, the lever puzzle has been tweaked to provide more feedback and better information on what needs to be done.  The final boss fight is now 3 stages as opposed to 2 with each having different levels of vulnerabilities and invulnerabilities on the Angmarim, worms, and drakes.  The challenge mode sounds INSANE as you need to pop ALL the eggs in the room to complete.  In the current room I’d say there are probably 50 some odd eggs, but I’m not sure how many will be in the new area.  Each egg popped spawns a handful of worms so this will be an AoE intensive fight for sure, Champs and Wardens get ready for some fun!

I have to agree that the Giant Wing was my least favorite portion of the raid as it just seemed to drag on forever with no real challenge.  I’m very happy about the new mobs and the addition of the min-boss fight.  If JWBarry’s pumped up about it I can’t wait to see it!  As for the main boss fight, it sounds interesting but I will admit I’m a bit worried about the challenge mode mechanics as it sounds like knockbacks could cause you to lose challenge mode.  It does require you to pay more attention which is a good thing, I’m just worried about lag causing you to be in the wrong place even though you think you’re good.

The Dragon Wing still has the three main areas, the drums, Drugoth, and Thorog.  The drums section which includes Coldbear pretty much was untouched and I certainly agree that if you can’t make it through the drums you’re in for a world of hurt.  I love the changes to Drugoth as it was a super easy portion of the raid.  Having the mirror images as you fight similar to Mordirith sounds not only challenging but a lot of fun.  Basically he will form copies at various morale thresholds but it wasn’t clear if they were 1 morale “spirits” like Mordirth or full up copies that you need to burn down.  I’m sad to see the Thorog flying mechanic gone but certainly if it was causing issues I’ll trust the team.  Removing the flying mechanic basically meant they had to re-work the entire fight.  Included in the new version are some of his old tricks plus some new things that JWBarry is saving for us to find.  Challenge mode is being designed to be the most difficult encounter in the game which is intriguing.  There are some pretty tricky parts in BG so I’ll be curious to see what else they come up with.  And I’m encouraged that they are conscious of folks not liking arbitrary or luck as key elements of fights.  Making this the hardest fight seems to be in-line with the recent changes to the radiance gear as the new Helegrod sets are pretty nice!  For those of you who haven’t seen the area or the original version of this fight check out my post on a recent adventure in Helegrod.

Overall it sounds like a very fun raid and I like the way they’re broken things up.  There are some areas of concern as I can imagine folks farming Thorog repeatedly for marks and the armor pieces.  Granted, it does require 24 people to complete so that is a bit more challenging but if you have that number ready I can see folks going for a couple runs at a time.  I’m also not sure about the knockback portion of the Giant Wing but will have to see how that plays out.  If definitely is good to see they are listening to the community and incorporating aspects of fights that we enjoy and not relying on things we don’t.  I was encouraged to see JWBarry talk about the Rift and the reasons why it hasn’t been tackled yet.  From what we’ve seen so far, that does sound like a big task but I can’t wait to see what they have planned for the Rift.  I’m also quite happy that he acknowledges that the Balrog fight is quite broken and will require work 😉

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New Radiance Sets Tweaked in Recent Bullroarer Patch


This was a bit of a stealth update that wasn’t mentioned at all in the patch notes but all the new radiance sets were upgraded with the most recent patch.  The Annuminas sets didn’t change all that much, just a point or two here or there.  The Helegrod sets though were buffed quite a bit and in many cases are some of the best pieces around.  I’m pretty happy about this for two reasons as it shows they’re still tweaking things as well as making sure the amount of effort matches the rewards.  The appearances of them haven’t changed but if you’re interested in the stats they’re worth a look.  If you need a refresher on the looks check out the Minstrel sets and the Warden and Captain sets.

I’ve updated my spreadsheets for the Warden, Captain, and Minstrel sets so check those out if you’re a number geek like me.

Google Docs Version

Excel File Version

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Developer Diary- Instances 2.0 (Part 3)


The next series of JWBarry’s Instance 2.0 Diary has been posted and I highly suggest checking it out as it is another great read.

There’s not as much talk about new features and such but it really gives a great insight into how they went about this process and what they wanted to achieve.  This post helps highlight what their goals for instances (and raids) are going forward and I’m liking what I’ve read so far.

This post covers the Annuminas instances and the Eregion 3-mans, although really it is the Annuminas instances as they didn’t need to change the Eregion instances much at all.

The Annuminas instances have always been some of my favorites but there were some annoyances that I think cut into their popularity.  Luckily for us, many of those have been corrected including:

  • The annoying burrowing Cave Claws – they can’t do that anymore!
  • The lever puzzle in Glinghant is gone which also means you can run this with less then 6 people
  • The darkwaters have been tweaked which was a HUGE pain
  • The instances no longer require specific camps to be controlled by the Free Peoples in Annuminas such that they’re always available!

From a higher level view, what this diary can tell us about instances and their overall group and raiding priorities is almost more exciting then the specific changes:

  • Forcing group numbers isn’t a goal.  So if you’re good enough to 4-man a 6-man instance you’ll be able to.
  • DPS races are not desired boss mechanics
  • Drawing fights out just to make them take longer isn’t a fun mechanic
  • Puzzles without appropriate feedback will be tweaked and/or removed.  I don’t see this as making the game “EZMode” as you’ll still be able to have challenging puzzles but certain ones were complete and total black boxes without any guidance on if you’ve done something good or bad.
  • Instead of power drains they’re adding power cost multipliers such that it will be up to the players to manage their power not the instance

For me this Diary wasn’t as much about the details but what JWBarry highlights about the process and their goals.  I can’t wait for Part 4’s discussion on Helegrod!!

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New Minstrel Armor Set Data


I finally got around to adding in the Minstrel sets but I fail at Google Docs so I had to create a new Excel version but I could just append to the Google Docs.  I have both the Excel version and the Google Docs version depending on which you prefer.  Also, I took snapshots of the Minstrel set and remember the medium Annuminas set is the same as what I showed in the previous armor screenshots.

Light Annuminas

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Minstrel Helegrod

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Beta Armor Snapshots


I promised screenshots yesterday when I posted the stats for the new Warden and Captain radiance armor sets, so here they are.  I took them both on my Warden but you’ll get the idea.  Also, remember there’s no helm for the heavy Annuminas set.

Medium Annuminas Set:

MediumAnnuminas

Heavy Annuminas Set:

HeavyAnnuminas

Warden Helegrod

WardenHele

Captain Helegrod:

CaptainHele

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