Tag Archives: Single player

New Dragon Age 2 Trailer

So I debated a bit about posting on this based on my disdain of pretty looking trailers and my frustration with the previous Dragon Age support and DLC, but I decided it warranted a quick post.  To recap a little bit, I’m still a big fan of Bioware and absolutely loved Dragon Age Origins.  However my main issues have come from their support and rollout of content which makes me leery  about their ability to support an MMO.  Their decision to push out more DLC as opposed to fixing some major gameplay issues was a big issue for me and concerns me quite a bit for their future games.

With all that being said, I will continue to watch Dragon Age 2 as I really do enjoy single player RPGs as they’re a nice distraction from MMOs or during periods when I’m stuck without a good internet connection.  I am intrigued that they decided to only have one character option as opposed to all the diversity in Origins and Awakenings but that should allow them to focus the story a bit more.

On to the trailer, I certainly recommend checking it out as like other trailers it does look VERY good.  If this is anything like the previous Dragon Age trailers the skills we see here will be similar to the skills available in the game, just not quite as flashy.  So there seems to be lots of fire and summoning ability and this character seems to be a mix of a mage and warrior which could prove interesting.  It strikes me as something along the lines of a Spirit Warrior that wields a huge sword but can utilize some sorts of “magic.”  I’m curious if this is representative of one class or a combination of a couple, as it seems like they might limit some of the re-playability of DA:2.  But there’s still LOTS of time to flush things out as the release date isn’t until March of 2011.

Just like The Old Republic, DA:2 is one of the games I’m eagerly watching but by no means are either of them automatic buys.  Depending on how the next 6 months or so go with their information roll-outs I may decide against them, or at least not buy on launch day. 🙂


What Podcasts are you Listening to?

I figured I’d toss this out to folks and hopefully you can help me fill out my Podcast directory a bit.  I travel quite a bit so I do have lots of time to make it though various shows but I’m finding myself running out of episodes which is just a bad thing.  So, help me figure out what all I’m missing 🙂  I do have some other sports related ones that are seasonal (Football and Hockey) but primarily I’m looking for either gaming related or techie stuff.

As of now I’m currently listening to:

  1. LOTRO Related
    1. A Casual Stroll to Mordor
    2. LOTRO Reporter
    3. LOTRO Cast
    4. Through the Palantir
    5. The Late Night LOTRO Show
    6. The Tolkien Professor
  2. The Old Republic (Might have to take a break from these, or trim it down)
    1. Darth Hater
    2. Mos Eisley Radio
    3. TORO Cast
  3. General Gaming
    1. Massively
    2. The Multiverse
    3. Shut up.  We’re Talking
    4. View From the Top
    5. 404 Radio UK
  4. Tech Stuff
    1. Buzz out Loud
    2. The 404

So what else do you guys have on your music player of choice?

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Not as much of a Bioware fan these days

For those of you not interested in Dragon Age, Star Wars: The Old Republic (TOR) or Bioware you can stop reading now as I just wanted to get a few things off my chest 🙂

I’m going to backtrack a bit and cover some topics that have already been talked about on numerous sites but for me paints a pattern of what we can expect from Bioware in the future.  Previously I’ve been a huge supporter of Bioware and up until recently would gladly give them my money for games they released, but that support is waning quickly.  However, I would be ecstatic to be proven wrong and for things to turn out differently, I’m just starting to get very worried about the warning signs.

I’ll start with Dragon Age as this piece of news was what pushed me over the edge with Bioware.  I’ve been pretty happy overall with Dragon Age although the re-playability of Awakenings was no where near as fun as Origins.  To add on that, there’s been no mention of any sort of patch to Awakenings to fix any of the issues surrounding that title.  Granted, it is pretty good, but still like all games, there are issues with it some of which are pretty severe.  So yesterday they announce a new DLC – Darkspawn Chronicles which does actually sound like a neat idea but continues down the path that has annoyed me with Bioware.  First off, the idea of playing a Darkspawn does sound intriguing, so I will give them credit for putting together a neat concept.  However, with Dragon Age it appears that Bioware is more concerned with getting out content that they can charge for as opposed to getting out and maintaining quality content.  Not to mention that I’m still upset about the whole RtO fiasco in which it appeared they didn’t have the resources to get that content out due to the push to hit the Awakenings in-store release date.  Based on RtO I will be shocked if this DLC actually gets out the door on time and am expecting that the new DLC will disappoint on content.

Following on the heels of the RtO disaster and the hype for TOR, Bioware put up a countdown clock to a rumored to be huge announcement at the end of March.  All sorts of rumors were swirling around all their various titles but it turned out to be a Bazaar which you could earn points and participate in point auctions.  Not only did this bazaar pretty much instantly crash and remain down for a good period of time but it was catered to folks who did nothing but farm social networks for these points.  The starting bids for many (if not all) items instantly surpassed a “common” player and were driven to high levels by those who had the points.  My issues with this isn’t that it rewarded people for hyping their games but with the way it was rolled out and the insanity of the starting bids.  I pretty quickly lost interest in the whole thing as it just seemed pointless if you weren’t 100% dedicated to it.

So, on to TOR – again, I’m a huge Star Wars fan and really hope this game is successful as I’ve been waiting for a Star Wars MMO since I left SWG.  However, given their track record with release dates, server stability, and community management I’m not very confident in it.  Couple that with how little we know of the actual gameplay and I’m starting to think TOR will be Dragon Age with PvP in a Star Wars setting, or Knights of the Old Republic with PvP :).  Not that this is a bad thing, but it isn’t really something I’d call an MMO (I know folks will argue) and certainly not something I’d pay a subscription for.  Now based on their bazaar, I’m expecting some sort of mix between subscription and micro-transactions in a similar model to DDO.  But this model is troubling when you look at both the Bioware DLC pricing as well as the infamous sparkle-pony.  I can’t imagine what Bioware could charge for a sparkle-Tauntaun :).

In addition, based on Dragon Age, I have very little confidence that TOR will have any semblance of class balance and the 40 billion different ways to CC an opponent will make PvP a CC race and those are incredibly frustrating.  We keep hearing that things will be different between TOR and other MMOs, but in all honesty the recent combat video seemed pretty darn similar with the tradition skill usage and cool-downs we’ve experienced.  The video to me seemed very much like KOTOR (ok, there’s no pause button in TOR) which is incredibly disappointing based on their previous releases.  I’m not talking about the skills, as there are some cool ones, but the actual mechanics and guts of the system.  And my favorite quote of the video was the “lots of people fighting the same mob isn’t epic” (ok, I paraphrased a bit here) which seems to be a shot at other MMOs and perhaps an admission that there won’t be any PvE raiding.  I’m really hoping there’s something there for group play but it seems more like TOR will be a solo MMO with the option to have someone join you on your story.  Not to mention that I’m not sure how they have a massively persistent world with everyone working on their own individual story arcs, I mean can they possibly have that many twists to make each story unique?

I know I’ve been pretty harsh on a game that’s not due to release for another year but it is a disturbing trend that I thought I’d toss out to see if I was alone in my Chicken Little thought process.

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Shifting play-style

For the past couple of weeks I have been branching out for a bit from LOTRO mainly from a lack of dedicated time.  Not that I don’t have time available but that time is frequently and without warning interrupted which makes it very hard to do some of the things I enjoy in LOTRO, like raiding and group content.  Because of this I’ve been shifting a bit from my normal play style in LOTRO to some other avenues.  This has also been part of the reason for a lack of activity here as I just haven’t had all that much to write about.  But for now this just feels like a little bump in the road.

Inside of LOTRO this has included a lot of the spring festival and the Ale Association quests.  I’ve also been running a fair number of skirmishes but those can require attention depending on what skirmish and tier I’m attempting.  And I’ve also been running around with my baby RK who just dinged 22.  I’ve been enjoying the new Lone Lands area quite a bit as it is a MUCH better flow from Bree, although for an RK it is a little dis-jointed.  The transition along the book epic lines was great as it takes you straight from Bree to Candaith and for me I was around 20ish before finishing off book 1 as I had done a number of other things in Bree.  The issue I ran to on my RK was the level 15 class quest for RKs is there in the Lone Lands and I ended up picking up some other quests that did throw me off a tad.  Nothing terrible, but I’m really trying to walk through this zone in order and I ended up with some scattered quests as I normally grab all quests I can see 🙂

Outside of LOTRO I have been checking out a few other games as well.  I’ve pretty much stopped playing Dragon Age as Awakenings seems to have lost its luster for me.  I did enjoy it, but it doesn’t have nearly the same re-playability as Origins did.  It certainly is replayable, but after the second time I just wasn’t that motivated, unlike the 5 times I went through Origins 🙂  Maybe that’s just because there are enough similarities that I don’t distinguish between the two.  But certainly if you haven’t checked Awakenings out I do recommend it as the new skills and abilities are LOTS of fun.

Another single player game that I’ve been playing off and on has been Mount and Blade.  I’ve talked about Mount and Blade before and it is getting more press now that they’ve released Warband.  I’ve downloaded Warband and have checked it out a little bit but I’m still on the trial version so I haven’t made it all that far.  The graphics updates are great and they’ve redone the map completely such that it seems much more conflict centric.  There are a number of other tweaks with romances and NPC relationships and the like that sound really intriguing but I have yet to see them.  I still haven’t gotten quite used to the new swinging animations so my horseback attacks are pretty bad at the moment.  I’m still on the fence about if there are enough differences between Warband and the original to warrant me buying the new version as I think the biggest new feature is a multiplayer aspect which while intriguing, doesn’t interest me at all.

The final game I’ve been playing lately has been Age of Conan.  I tried it out a little bit when they first launched and just couldn’t get into it.  I will admit that I didn’t play all that much as I just couldn’t get the hang of the combat system.  But when they announced the revamp of their trial system to allow full access to the starter zone for as long as you want I figured it would be a good time to check it out again.  Plus the upcoming patches and expansions are interesting enough that I wanted to check things out.  So far I’ve rolled 4 different toons, 2 of the heavy armor classes (Dark Templar and Conqueror), a ranger, and a mage type (Herald of Xotli).  I haven’t done much with the Conqueror yet (the rest are at least level 13), but aside from the ranger the other 2 are quite different from the typical classes from other games I’ve played.  The Dark Templar is a sword and board tank type that also can use dark magic to de-buff and leach life off of enemies.  So in some ways it does mimic the play of the Warden, although with a drastically different back-story 😉  The Herald of Xolti (HoX) is a fire-based mage that also uses two handed weapons – which to me sounded like an interesting concept.  The HoX does have some good absorption buffs which mitigates their cloth armor restriction so in that way they’re also somewhat analogous to Wardens in LOTRO.  For all of these, I’ve mainly been focusing on following the individual epic class lines which are solo based.  I’ve had to do a little grinding to get to the level requirements, but for the most part it hasn’t been bad at all.

Based on my initial experiences, I am actually tempted to pick up AoC to scratch my PvP itch as it certainly is much more prevalent and rewarding then PvMP in LOTRO.  The graphics in AoC are really impressive and I enjoy the feel of the area only slightly less then I like things in LOTRO.  It has taken me a bit to get used to the combat system but now I really do enjoy it.  The biggest thing that got me was the targeting system – you don’t have to target a mob to hit it (such that you can get inadvertent AoEs) but there is an auto-face standard that I haven’t figured out how to turn off such that if I forget to target the mob in front of me I’ll keep spinning around to some other mob that I might have tabbed to.  AoC also has a combo system that reminds me of the Warden gambits but AoC has a visual prompt of what the next builder is supposed to be such that there’s not the same memorization requirement Wardens have.  AoC also has a nifty way of handling your class epic line in that you’re taken to a Night-time instance that is single player.  So all of your epics are done in that fashion at night, and if you want to join other folks you need to travel back to the day-time.  So far I enjoy that system, but I’m not sure how it works going forward.  Another enjoyable aspect of the story line is how the different stories play off each-other in that you’ll hear about other people in one class story and then actually get to play that part in another story.  I didn’t realize they did this at all until I was reading the quest and realized “hey, that was my ranger doing that” which does make me want to roll other classes to see where they fit in.

Now the only “issue” I’ve run into is partly my own fault but it also shows off a strength in my mind.  When I started, I decided on the PvP server as my home as I wanted that environment and wasn’t real sure how the PvP-RP servers would differ.  What this then allows for is common quest areas in the day-time environment are open combat.  As I’ve found already, these can be camped by higher level characters who enjoy killing newbs like me, repeatedly.  However, a couple things that I appreciate about how AoC handles this is they do have an instigator flag that will prompt guards to attack said “criminal” to discourage that act somewhat.  I will admit that I’m sure that times out after some interval and there are probably ways around it such that it doesn’t really do my – but it seems like this does create some level of punishment that stops some from just randomly killing people.  This flag also is pretty obvious such that you can see it from a good distance and have a chance to run if need be.  The other aspect is when you die there’s an immunity buff that makes it such that you can’t be harmed while close to the res circle.  I realize this isn’t perfect but it at least gives you time to map or log.  I’m sure others have a different take on this, but for me it hasn’t bothered me yet as they seem to have more rewards for PvP then penalties for dying.

The other game that might fit into this play style for me is Eve which I’ve played a couple of times but never quite got either.  It certainly has a lot of the planning and spreadsheet aspects that I like and success isn’t solely driven by how much time you spend in game.  Reading Tobold’s latest series of posts as he hops into Eve has brought this back into my thought process and I may have to give that game another go.

I’m hoping that I can get a chance to get back to a more dedicated schedule for my gaming, but for now it is what it is and I’m just trying to enjoy it as much as possible.

Dragon Age Awakenings Review

So I posted my initial thoughts on launch day but I’ve now had the chance to play through to the end of Awakenings and thought I’d share a more detailed review.  I’m not going to include spoilers, but I will mention a few “mistakes” that I made and suggest some other ways to do it.  So that might be considered a spoiler, but really I look at it as a preferred order to work through the quests.  With that said, I’m dying to talk about things so if anyone wants to talk specifics let me know and I’ll open up a Spoiler/Discussion thread.

For my first play-through, I used my Dual-wielding Warrior who I ended up re-specing a couple of times as I progressed and unlocked more of the specializations.  The new spec lines are MUCH better then the original ones and they’re all purchasable from the various vendors, so I highly recommend getting them as soon as you can.  As I referenced in my previous post, the Greywardens website has the scoop on all these for all the classes so it wouldn’t be a bad idea to check them out ahead of time.  Most of the cool skills/abilities can’t be unlocked right away (2nd skill in each line is a level 22 requirement) so you do have some time to get the books and play around a bit with them.  I did “cheat” a bit and save my game, buy a respec stone, check out all the specs, and if there wasn’t something I liked re-load my game 🙂  I ended up deciding to go with the Spirit Warrior and Guardian specs with the templar spec from the original game.  This allowed me to pretty well fit the role of AoE DPS and yet still survive as a tank when need be.  Guardian spec has some REALLY handy abilities for keeping agro and protecting the party while the Spirit Warrior line just rocks in general 🙂  This combination has crazy defensive bonuses and some really fun AoE skills which make for a great time.   For you LOTRO players, think Champion DPS with Warden survivability in heavy armor 😉  Also, the additional abilities in the Warrior line are incredibly useful and I used them in almost every fight.  I’m looking forward to really checking out the new rogue stuff and I’m saving my mage for last as there are what appear to be some awesome spells.

Another new aspect of Awakenings is the way Runes work.  You can still find them from mobs and vendors, but they’re also now a craft skill.  I will focus a bit more on this with my next play-through (I didn’t touch it till the end) as you can not only slot runes in weapons, but armor chest-pieces as well.  The crafting part was a bit confusing at first, but essentially it isn’t so much you’re crafting something new but more upgrading the rune to a higher quality.  So like it was in Origins, crafting isn’t crucial to the game but can provide some meaningful buffs if you want them.  In this pass, I didn’t craft any potions at all as I brought a bunch over from Origins, they still drop like candy, and I really didn’t seem to go through all that many of them.  But the poison/herbalism crafting hasn’t changed much at all since Origins.

The story of Awakenings kicks off right away, and in the pace never slacks off throughout the entire time.  For me, this is where Bioware shines and Awakenings doesn’t disappoint!  I never had a feeling of “when am I going to finish this zone” like I did in a couple areas in Origins.  This might also be because things are shorter, but I also feel like the general pace is just faster and conveys the feeling of desperation much better.  To keep things lively, there’s the same running commentary of your party members as you adventure so make sure you play with the sound on 😉  Also, the decisions to be made in Awakenings are MUCH harder (for me at least) as there are many “no-win” situations you’ll find yourself in.  Which certainly is fueling my desire to play again as I played through the first time being a little safe, I’m curious what else might change if my decisions changed.

For this play-through, I did crank the difficulty up to Hard (only did normal in Origins) as I did want a bit more of a challenge.  I did find it to be a pretty good mix as my characters all felt MUCH more powerful then they were in Awakenings and the monsters were nastier to boot.  I also use tactics quite a bit and have them set up in a pretty detailed fashion, so for me Hard seemed to be just right as it was challenging but not impossible.  For my final party, I ended up with my warrior, rogue, and 2 mages but this next run-through will be quite a bit different I think.  Mages are still REALLY powerful but Bioware did a good job of really amping up warriors and rogues.  I really didn’t have to worry about healing all that much so I may go with 1 warrior, 2 rogues, and 1 mage but we’ll see how things play out.

The other real nice advantage of Awakenings is you can TOTALLY customize EVERY character to be exactly how you want them to be.  The respec stones are in unlimited supply and useable by every character.  So even if one of the characters joins your party as 2-handed specialist you can re-spec them to be sword and board, or however fits for how you want to play.  This really allows for a TON of options as now you can have total control and not feel trapped by wasted skills that the other party members sometimes have.  And not that the skills they have initially are bad, but we know we all have our favorites 😉

One thing about Awakening that I was a little thrown off by was the absurd amount of money in this expansion.  One of the early quests you’ll get requires you to pay 80 Sovereign (similar to 80 gold in LOTRO) – I felt I had brought over lots of money from Origins, but I quickly was down to about 15 Sovereign and freaked out.  However, money quickly became a non-issue and I ended up having bought all sorts of books, respecs, etc and still finished the game with over 240 Sovereign 😉  So, when you see big price tags on items, don’t worry – soon enough you’ll have more money then you can spend.  I’m not really sure why they went this route as it seems quite a bit out of whack from Origins, but oh-well.  One thing the abundance of money does allow for is a VERY quick improvement in the gear of your entire party.  Don’t worry about anything you lost coming over from Origins as it will be VERY easy to get better gear.

So, now to the not so good.  There are (like all games) some issues you’ll encounter and some buggy/confusing quests.  One I’ll point out (I ran into this and saw it on the forums) is a quest where you have to confront Apostates.  If you decide to confront them, they’re supposed to attack you – however many (including me) have had issues with this.  The solution I had was to re-log and that seemed to fix it, but I’m not sure that’s a sure-fire solution.  There also are some quests that aren’t 100% obvious, but many of them are not bugs just a bit harder to find or poorly written.  Like Origins, Awakening does have different areas you’ll have to adventure in and the main thing I’ll suggest is DON’T save the Wending Wood for last as this will cause problems for you.  Another down-side is since there are no romance options, there’s really no story impact on reputation with your companions.  You can still unlock the skill upgrades (which are nice) but aside from that I don’t really see a downside but I guess it is possible they could leave you as they could in Origins.

To wrap things up here I really enjoyed Awakenings and will be playing through it at least 2 more times on my rogue and mage.  I ended up finishes at level 32 on my Warrior, although I missed out on quite a few quest turn-ins, with a play-time of roughly 17 hours.  I’m pretty sure I did most of the content, but it is quite possible I missed some follow-on quests.  I feel confident in saying that if you like Origins, you’ll like Awakenings as well.  Now I will admit, I wasn’t real excited about the $40 price tag on it but I know I will get at least 45 hours out of the game, and most likely will play it a 4th time as a new character.  So, for under $1 per hour, that’s not a bad deal at all!  When you combine this story with all the optional twists and turns, total freedom in class and party design, and solid graphics and sound you get an incredibly enjoyable experience!

Here’s looking forward to Feb. 2011 and the rumored Dragon Age 2 launch.  And in case you bought the electronic version, there’s a slick in the box version that has a card with that date and the Dragon Age logo on it 🙂  So something is coming, we just don’t know for sure what.

Dragon Age Awakenings Launch

So I ended up stopping off at my local Best Buy today to pick up DA:A as there wasn’t a real reason to pre-order or anything like that.  I’ve got about 5 hours or so in on my archer rogue and my dual-wielding warrior combined so I thought I’d give a few thoughts.

First off, if you haven’t read up on it the folks over at GreyWardens.com have a great page dedicated to all things Awakening.  I’m going to try very hard to avoid any spoilers, so here are my initial thoughts.

The carry over from DA:O was pretty smooth although I had my Warrior come over with no weapons 😦  I realized that all DLC wasn’t going to transfer but I thought at least the meteorite sword wasn’t DLC but oh well, I can already tell we’re going to get much better stuff soon enough so I”m not terribly worried.  There is a thread on the forums about a way to “fix” this which does appear to work, but I’m not claiming it is the correct way to do it.  If you’re interested here’s the link. However, I am a little concerned that it appears the Warden’s Keep Blood skills don’t seem to be working quite right but maybe I’m just not paying enough attention.

I’m enjoying the story so far as you pretty much jump right into things with a couple of subtle hints about what has transpired in DA:O but nothing terribly game changing.  It does move pretty quick, but I think I’d rather have that then a slow start, but that’s just me.  And for those of you who complained that your decisions didn’t matter in DA:O, already I’ve seen quite a few that could have totally changed the course of my adventures and some are pretty tough calls!  I’m real curious to see how this builds and where the story goes as so far I’m much more hooked then I was at this point within DA:0.

And lastly, I’ll comment on the new skills and such – many of them sound VERY cool, can’t wait to check them out as I level up.  As for the new Specializations many are obtainable right off the bat either as drops or vendor purchased so that’s not a huge deal.  And probably my favorite item is the re-spec scroll that is at one of the local vendors 🙂

More later – assuming I can pry myself away, but I will admit most of my upcoming news will be more DA focused and less LOTRO…

My first day in Volume 3

I was pretty successful yesterday, although I ended up running out of steam towards the evening 🙂 and didn’t get quite as much done as I had planned.

I started off on my Minstrel as I had less to do on him.  I had logged out the previous night at Gath Forthnir such that I could jump right in and finish off the final quest of Volume 1.  Considering this is still a level 50 quest, my 65 minstrel had a LOT of fun running through there.  The “Inspire Greatness” buff is quite fun and I ended up having some real nifty big numbers floating around my screen 😉  The biggest was my Call to the 2nd Age critting for over 5K on all three mobs attacking me!  Here’s a shot of me in the middle of that quest, and a shot of the buff (notice at this point I had forgotten to re-do my legendaries)…


And of course, here’s the prize at the end of the book my new horse:


I did finally remember to re-set all my legendary items and did pick up the new cooking recipes, but haven’t had a chance to make any of the new eats or even decide which ones I’m going to make.  That’s for another day…

After that it was over to my Warden who did have more work to do.  I started out working through Book 14 and quickly decided that I really wanted to see how much I could do using the Inspire Greatness buff.  Now I did get myself into a little bit of trouble during the last part of Book 14.  For those of you that have done it, you’ll remember there are various little pockets of mobs both outside the ring-forge and then even more once you fight your way inside.  As I was outside, I didn’t have too many issues:



Once I got inside I decided that I would go ahead and pull not just the entire room but the troll “boss” at the end.  Now to further compound things, I sorta forgot there’s a dread zone right where I was standing.  So for a long while I was fighting in like 5 dread which caused me to cower every once in a while 🙂  If you notice in the above shots, with the Inspire Greatness buff I have over 30K Morale but with the combination of the dread (which knocked off about half my health) and mobs I ended up getting down under 1K so I actually thought I was going to fail.  But will all the mobs, once I moved out of the dread zone I was able to leach back enough health to bump that back up over 10K when I finally finished off the last mob.



After a pretty big sigh of relief (I really didn’t want to have to re-do that instance, or admit failure) I did make it through and finish the rest of that instance and all of Book 15.  I had forgotten how good the story was during those 2 books which made up for the times I was griping about the travel back and forth to Dellosad.  So my Warden is also sporting the new pretty horse (and notice the scaled down pool):


After finishing off Volume 1, I noticed in my quest log that I hadn’t finished Volume 2, 8.6 which is a small fellowship quest.  I figured what the heck, I’ll give it a go as it is a level 60 quest 🙂  I remembered it being pretty short and not terribly tricky, but I forgot the final mob did have over 100K morale, plus a few friends.  There are some breaks in the fight and there’s only one mob to fight at a time, otherwise there’d be no way to even come close to soloing it.  The fight was a bit tricky and I was paying a too much attention to take screen-shots (or a video) but I was able to solo it after kiting on the last 2 mobs in order to regen as I finished them off.  Luckily Wardens are very good at kiting 😉

I then finished up my evening running through Volume 3 Book 1 and managed to get my Warden up to the Rift Skirmish but my eyes decided I needed a break so that will have to wait for another day.

On the whole, the update has all sorts of great additions.  The Volume 1 revamp is a huge success and quite popular as I did see quite a few others like me running through Books 14 and 15.  I’ll be curious to hear how folks are finding it when done more on level as opposed to 15 levels higher like me 😉  The only down side for me was that without anyone in the group, I had way too much loot and not enough bag space.  Some of those instances in books 14 and 15 are pretty long, so there were lots of bodies left on the ground as I just didn’t have any space left 😦  I haven’t tried the new Minstrel skill, but the Warden gambit is quite nice.  And while Volume 3 is a tour of Middle-Earth there’s a very fun story and I really enjoyed the quests.  Plus with the addition of the quest reward travel options, you can chose to make it as quick and painless as you want :).

I’ll have some more posts as I progress including some updates on my Minstrel in the Mirkwood instances.  And I may have a post coming as we get closer to the Dragon Age expansion, but we’ll see.