Tag Archives: Gambits

Tell the Community Team – Wardens


No surprise here, I have some thoughts on this one 🙂  And I strongly recommend all you Wardens to post your thoughts as well.  I’m going to just copy/paste what I have here into the thread on the live forums.

Question 1
Give three examples of changes or improvements you would make to improve the Warden class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Wardens only please!
1. Lower the power costs of the gambit builders themselves, we have lots of ways to drop the gambit costs but they don’t apply to the builders which are the big problems.
2. Another ranged attack would really help us fulfill a secondary ranged DPS role.
3. Some way to recover threat after a death.  Something on a long cool-down that pops us back to our pre-death level, or even pre-death level minus some percentage.
Question 2
If you could create one new legacy to add to the Warden’s Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.

Javelin Pool A – Exaultation of Battle +Healing/Leach

Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.
Most Useful
1. Dance of war threat transfer increase from the Moria set
2. –50% Power cost for Resolution from the Rift set

Least Useful
1. Hampering Javelin duration on the Moors set as the level 50 set has a better bonus then the 58 set 😦
2. 10% greater threat on the Warden’s taunt as this is such a small part of our overall threat from the Helegrod set.

I didn’t post this as I think it might be a tad OP – but I’d love an Onslaught Increased Targets legacy, AOE DPS and interrupts would be a blast!

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Warden Roundtable


As I mentioned a week or so ago I participated on the Casual Stroll to Mordor’s podcast as part of their class roundtables, this one focused on the Warden class. I will admit it is a bit of a long episode (tad over 2 hours) but it was fun to not only have my thoughts but a couple other very good Wardens as well.  Both Azz and Ryodor play the class slightly differently then me and have different experiences so it is a nice diversion from my ramblings.

For those of you looking to pick up additional tricks or are just starting out with the class I’d strongly suggest taking a listen.

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Warden hopes and dreams


So with all the Tell the Community Threads of late (Captains, and today’s Guardian), I figured I’d get ahead of the game here and post what I’d like to see for our beloved class.  Most likely these ideas aren’t new or original, but I thought I’d toss out some ideas and provide a means for others to share as well.  I will also be adding these when they post the Warden TtCT, but figured I’d get people’s juices flowing ahead of time.

First up for me is power reduction.  I think the main area is with our builders so any mechanism that can cut down on those costs would be quite welcome.  We have a number of ways to reduce the power costs of gambits, but they’re just a small portion of our overall usage.  If any (or all) of these would apply to the builders as well as the gambits it would make a HUGE difference as I rip through power even with 1400 ICPR, critted Tier 6 food, and sucking power pots whenever possible.  I realize the masteries do help cut down some but I will admit there are quite a few times when all my masteries are on cool-down, granted I only slot 2 so that might be part of it.  I just don’t think we should be forced to slot masteries to remain power efficient.  And yes, I know probably I should slow down some but I don’t see any class having to throttle down nearly as much as we do to not run out of power.

Another area I’d like to see tweaked are our legacies in that most of our legacies (except for the welcome new ones with Mirkwood) are single gambit legacies.  Now while these are good, I’d really like to see them apply the gambit line logic they introduced with Mirkwood to damage and threat legacies in place now.  Sadly this may require a complete overhaul of the legacies, but I can still dream can’t I?

Another area that I feel needs to be addressed is that I’d like to have the same travel options as the hunter.  And I don’t mean a group port, I just want a muster to places like Forochel 🙂  I don’t think there are that many places we don’t have, and in all honesty Forochel may be the only one I really care about – well, that and Angmar.

We really need to get rid of the Skill and Power trait as for the most part I like our traits, but this one serves absolutely zero purpose.  I’m of the opinion that if you’re using the Gambit Default (or not a valid gambit built) you’re doing it wrong.  Something like increased DoT damage on the Power Line would be MUCH better and still not terribly overpowered.

And finally, I was originally advocating something like a threat catch-up skill for if we happen to die mid-fight (Durchest fight for example).  I put this last as I can sort of understand why we don’t have it, as this provides an area where Guardians shine, and this problem can be mitigated with good champions dumping agro to you.  However, I’d like to see some sort of a compromise where maybe we don’t just to the top of the threat list but perhaps a threat regeneration where we sacrifice some amount of damage output or power to get us back to the threat level we were at before we died.

What about the rest of you, what do you wish for our class?

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Podcast re-cap and updates


The Casual Stroll to Mordor folks have been running a series of class specific round-tables, the first of which being for the Minstrels.  All sorts of good information as they had a good mix of play-styles represented.  So if you’re interested in learning about the class or how to better group with Minstrels it is a great listen.

The second of the classes they’ve covered is the Warden and I had a blast as one of the participants on that episode.  It hasn’t been released, but as soon as it is I will put up the link.  I will admit, in hindsight I might’ve been a tad on the confident (or cocky) side but as a tank I do think you need to have a bit of that mentality.  Again we did have a good mix of playstyles like the Minstrel roundtable so that made for some great discussions.

Both of these round-tables have also been broadcast live on the LOTRO Network (just like the LOTRO Reporter) with a chat room so even if you’re not invited to chat you can still chime in and ask questions or provide additional information.  Plus the chatrooms usually are pretty fun environments 🙂  CStM has usually been posting before they record if they’re doing it live and the LOTRO Reporter folks usually record late Wednesday nights for those of us not on the West coast and announce the start via Twitter.

I also wanted to mention the Through the Palantir folks as they just released the long awaited Moors episode.  I will admit it is a bit of a long episode, but it is SO worth it.  If you have any desire to learn about the Moors or if you’re looking to brush up on it (like me) I highly recommend the episode as they go through the mechanics, landscape, classes, and much more.

And finally there’s another new podcast out there for your listening pleasure.  Sparthir from the LOTRO World blog site has posted his first episode which is available from the site and also from iTunes.  I really do enjoy having multiple casts as everyone has slightly different takes on the game and covers different topics.

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Wardens grabbing even more attention


So I’m stealing the title from my post over on LOTRO Reporter in which I walk through the basics of tanking for a Warden.  I wanted to link to that over here as well as refresh a couple other previous posts I’ve made along those lines.

There were significant combat system changes with the launch of Mirkwood, so I took some time in this post to walk through all the changes.

For more specifics on tanking gambits you can check out my entire series over on the LOTRO Reporter, but also I posted in significant length on this subject back in November.

With all the agro talk, I also wanted to refresh the post I made quoting Graalx2 with the threat definitions.

And finally I’ve also mentioned a few times about Legendary Items which comes up in many of these posts so I figured I’d post the links to those posts here covering both the Warden Legendary Item Pools and legacy and rune discussions.

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Fun times in Sammuth Gul


I ended up getting in a late night Sammuth Gul run last night with a couple of friends.  Our group wasn’t quite optimal as we were lacking a traited healer and didn’t have any crowd control.  I think I was more worried about the CC then I was the healing (as you’ll see later on) as the loremasters in there are just downright nasty.  However, we had lots of DPS, and lots of interrupts which made this a fun and exciting run.  I was on my Warden along with a guard, captain, champion, DPS spec’d runekeeper, and a full warrior skald traited minstrel.  The trash really wasn’t too bad as we essentially had 4 off-healers in the group and with all the heavies we had lots of spare morale.  Our Minstrel was able to stay in War-speech for a good deal of the fights and only towards the end or if we got an unlucky pull did he have to drop out.  We had a couple of marathon fights with summoners and unlucky punts onto bone piles, but the ability of our guard to get conjunctions off was key to us being able to move as quickly as we did.

The only part that really worried me was the Gorothol fight as there’s just SO many mobs and things get very crazy in there.  As the adds started to pile up we were able to just grab everything in the middle with the guard and myself trying to grab all the agro and the champ and runekeeper doing as much AoE damage as possible.  Our minnie was watching out for the loremasters to keep them occupied, trying to keep alive, and trying to toss us the occasional heal.  Although, as the following log will show I did a pretty darn good job of keeping myself alive as all the adds are a Warden’s dream 🙂  After a while I think the guard and I had the agro shared pretty well but my morale bar wasn’t moving much at all as I just kept cycling through our life-taps and conviction.

CStats 2010-05-26 13-12-57-17

So over the course of the entire fight, I was healing myself for roughly 100 morale per second 🙂 which surprised me when I looked at it considering I probably wasn’t healing at all for at least the first half or so.  Also, if you look at the breakout of my attacks you’ll see just how much more damage our gambits do versus the builders and has me thinking that I can slow down some and rely more on the masteries to build my gambits to save some power and I won’t sacrifice that much threat or DPS.

CStats 2010-05-26 13-15-26-03

But with critted food and power pots, I actually seemed to be in a better spot then some of the others in our group so that made me happy.  I’ve also noticed that since I have a larger morale pool I can actually drop down enough to use Darkness Before Dawn and not get destroyed.

And finally, we did get a symbol drop, which sadly I did not win, but at least it did go to my friend who hadn’t won one before.

Further BG Information


So like I mentioned in my post last week I’ve been spending quite a bit more time raiding and wanted to share some more observations and some other strategy links.

First up, I did parse our fights from last week using CStats and saw some interesting numbers.  This was from our longest and best attempt at Durchest and I’ll show a couple of snapshots:

BGHealing

Now this only shows the fight from my perspective but it is interesting just how much healing I was able to pump out.  If there’s any disagreement about Warden’s lightening the load on the healers, here’s the proof 🙂  Also notice how damn hard Durchest hits!

BGMyAttacks

This shows all my damage by attack, and the main thing I wanted to point out is how much damage our bleeds can do and also clarify that I don’t actually auto-attack that much it is just the “hidden auto-attack” that ticks despite the animations.

BGDurchest

The final snap from the fight shows some stats on Durchest’s attacks, kinda interesting to see how painful those cleaves can be and need to be mitigated as much as possible.

And for those of you trying to learn this raid, check out this long forum thread as there’s lots of good information and annotated snap-shots to help explain what’s going on.  Not that the poster is 100% right on everything (nor does he claim to be) but there’s good discussions about some of the different methodologies.

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