Tag Archives: guardians

Today’s update to Bullroarer


As I quoted yesterday, Sapience indicated that some of the items in the store have been tweaked.  Now granted, I will admit I may be a build or two behind on some of these but I did want to talk about a couple of them as there was a new patch up today.  However, nothing earth shattering on the patch with only a few notes in total.

First up, I’m happy that they did add in a helm to the Annuminas Heavy Armor set.  I’m not super excited about the look, but it is nice to have another option including the cloak to get the full 6/6 bonus which this set really needs to be comparable.  I’ve updated my spreadsheet but am really struggling with Google Docs so I’ll probably wait until launch and post a final version.  But certainly take a look below for the stats and looks of it.

ScreenShot00457 ScreenShot00458

I do think the armor set costs might have been dropped a bit (or maybe not as these match this post on the forums) as the Annuminas pieces only need 1 Annuminas mark and 3 of the level 65 special marks with the Helegrod items being 2 and 5 respectively.  However, the pieces are pricy on the normal marks at 1,896 for the Annuminas pieces and 2,370 for the Helegrod pieces.  Considering I can get a few hundred marks per normal single person skirmish it is looking like a piece or so per run through the appropriate instance.  Which when you compare it to normally getting armor pieces this is a MUCH quicker pace as previously you had to not only complete the instance but get lucky on roles and most groups only allow one piece per run per person.

I already talked about the reputation mounts, but you can buy the normal initial mounts for 695 points which I think is a nice option as I know many folks sometimes struggle to save up enough gold for that purchase.

I didn’t notice any real changes on the stat tomes but the Virtue tomes have been changed to all be a constant cost as opposed to a sliding scale.  In total, to max out a virtue from the store it costs the same as it did previously, but now each rank is 295 points versus a small amount for that first rank.  I know I will be topping off a few levels on my toons so this does make it a tad more expensive but I think it makes sense.

I’m still a bit on the fence with the Morale pots as they’re now 300 points for a stack of 10.  These potions stack with the normal potions and with the duration of 20 seconds combined with a 20 second cooldown you can essentially boost your ICMR (or ICPR) by 3600 or 60 points per second.  I can see these during tough boss fights and in all honesty I’m still not sure these are expensive enough.  These potions will essentially allow you to power through a tough transition or stabilize the group for a couple of minutes.  I do think this will make some fight mechanics much easier for certain groups and the potions could become requirements for certain raiding groups.  I guess I’m seeing these as a “crutch” that could be used for raiders in a similar manner to how the various hope quest turn-ins were used back in the day.  I think requiring groups to have those pots purchased is a bad thing, but I’m on the fence as I do like the idea of providing a not totally game breaking crutch to get groups over the hump in certain areas.  As long as Turbine continues to put out challenging fights like BG, and it sounds like the instance revamp will be even more challenging, these could really help folks speed up the learning curve.  After a run or two, I would imagine these pots wouldn’t be as needed until a new instance was attempted.  Oh, and I’m not even going to touch the moors implications as that will just make my head hurt 🙂  However, I don’t see these as a long term issue but a short term emergency tool.

Other than that, the store seems MUCH faster and responsive and they’ve cleaned things up quite a bit, but granted it could be that I just hopped on during a quiet time 🙂

I am starting to formulate my plan for what I’m going to be using the store for and will have a post on that soon.

Good Warden End-game Gear


This will probably have some spill-over for the other classes as well but I wanted to start keeping track of not only some of the better gear options but where some of these things drop.  The forums are a great resource for this kind of information but sometimes it can be hard to find and even lost due to forum wipes.

The armor sets are a little easier to keep up with and follow, but I do have some spreadsheets for Wardens, Captains, and Minstrels comparing the various sets statistically and visually.

When it comes to jewelry and cloaks it gets a little bit harder for 2 main reasons.  First off there’s just a lot more variety in these areas with crafted, drops, quest rewards, etc that all can be viable in certain cases.  But probably the tougher part is that many of these are random boss drops that don’t always drop so it can be hard to not only track them but remember where they dropped from.

I will have a separate page on my blog for this information here, in a similar fashion to how I’m archiving forum posts..

And for comparisons, if you’d like to see what I’m currently wearing you can look at the MyLOTRO pages for my Warden, Captain, and Minstrel.

Most of the information below is from the following thread on the forums – Best in Slot Discussion and there’s also some other good stuff over on the Codemasters Forums. In addition there’s another good resource over on the LOTRO Gear site.

Finally, even though I’ve posted some other items that are coming with the F2P launch, I’ll add those in later in case they tweak them again.

Please let me know what I’ve missed 🙂

Earring

Bracelet

Neck

Pocket

Ring

Cloaks

Shields

Good Off-tanking post


There’s a really good post on the Guard forums outlining not only the idea of what off-tanking is but good tips and suggestions for actually doing it.  Chazcon from the forums does a great job of explaining things and I’ll admit I do struggle with this at times as I think in many cases it is easier for me to main tank as opposed to off-tanking.  Now this is a bit more focused on the Guardian, but there are a number of parts of it that are quite general in nature.

One of the big issues with this for me is communication. I’m sure if I was in a “static” group and knew the other tanks better this would be easier and of course being on voice chat also makes this even easier still.  But while PUG’ing, I’ll usually error on the side of more threat as opposed to sitting back and focusing on our other roles.

That’s on my Warden though, I find it much easier to off-tank on my Captain and probably will play a similar role on my Champion too as they’re just not set up to be main tanks and as such do better at burst agro control.  On my Captain, I’m mainly watching out for the squishies and tossing out a quick forced taunt to keep them safe until the tank can round up that mob or the group can burn it down.

In addition to posting the link, I’m also going to copy the content here and start a bit of a forum repository on this site for tanking purposes as I know we lost quite a bit of information with the previous forum purging.  I’m not sure of the best way to do this, but so far I’m just setting up another page on my blog for Good Forum Posts. But if folks have a better idea, feel free to let me know!

Warden hopes and dreams


So with all the Tell the Community Threads of late (Captains, and today’s Guardian), I figured I’d get ahead of the game here and post what I’d like to see for our beloved class.  Most likely these ideas aren’t new or original, but I thought I’d toss out some ideas and provide a means for others to share as well.  I will also be adding these when they post the Warden TtCT, but figured I’d get people’s juices flowing ahead of time.

First up for me is power reduction.  I think the main area is with our builders so any mechanism that can cut down on those costs would be quite welcome.  We have a number of ways to reduce the power costs of gambits, but they’re just a small portion of our overall usage.  If any (or all) of these would apply to the builders as well as the gambits it would make a HUGE difference as I rip through power even with 1400 ICPR, critted Tier 6 food, and sucking power pots whenever possible.  I realize the masteries do help cut down some but I will admit there are quite a few times when all my masteries are on cool-down, granted I only slot 2 so that might be part of it.  I just don’t think we should be forced to slot masteries to remain power efficient.  And yes, I know probably I should slow down some but I don’t see any class having to throttle down nearly as much as we do to not run out of power.

Another area I’d like to see tweaked are our legacies in that most of our legacies (except for the welcome new ones with Mirkwood) are single gambit legacies.  Now while these are good, I’d really like to see them apply the gambit line logic they introduced with Mirkwood to damage and threat legacies in place now.  Sadly this may require a complete overhaul of the legacies, but I can still dream can’t I?

Another area that I feel needs to be addressed is that I’d like to have the same travel options as the hunter.  And I don’t mean a group port, I just want a muster to places like Forochel 🙂  I don’t think there are that many places we don’t have, and in all honesty Forochel may be the only one I really care about – well, that and Angmar.

We really need to get rid of the Skill and Power trait as for the most part I like our traits, but this one serves absolutely zero purpose.  I’m of the opinion that if you’re using the Gambit Default (or not a valid gambit built) you’re doing it wrong.  Something like increased DoT damage on the Power Line would be MUCH better and still not terribly overpowered.

And finally, I was originally advocating something like a threat catch-up skill for if we happen to die mid-fight (Durchest fight for example).  I put this last as I can sort of understand why we don’t have it, as this provides an area where Guardians shine, and this problem can be mitigated with good champions dumping agro to you.  However, I’d like to see some sort of a compromise where maybe we don’t just to the top of the threat list but perhaps a threat regeneration where we sacrifice some amount of damage output or power to get us back to the threat level we were at before we died.

What about the rest of you, what do you wish for our class?

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Podcast re-cap and updates


The Casual Stroll to Mordor folks have been running a series of class specific round-tables, the first of which being for the Minstrels.  All sorts of good information as they had a good mix of play-styles represented.  So if you’re interested in learning about the class or how to better group with Minstrels it is a great listen.

The second of the classes they’ve covered is the Warden and I had a blast as one of the participants on that episode.  It hasn’t been released, but as soon as it is I will put up the link.  I will admit, in hindsight I might’ve been a tad on the confident (or cocky) side but as a tank I do think you need to have a bit of that mentality.  Again we did have a good mix of playstyles like the Minstrel roundtable so that made for some great discussions.

Both of these round-tables have also been broadcast live on the LOTRO Network (just like the LOTRO Reporter) with a chat room so even if you’re not invited to chat you can still chime in and ask questions or provide additional information.  Plus the chatrooms usually are pretty fun environments 🙂  CStM has usually been posting before they record if they’re doing it live and the LOTRO Reporter folks usually record late Wednesday nights for those of us not on the West coast and announce the start via Twitter.

I also wanted to mention the Through the Palantir folks as they just released the long awaited Moors episode.  I will admit it is a bit of a long episode, but it is SO worth it.  If you have any desire to learn about the Moors or if you’re looking to brush up on it (like me) I highly recommend the episode as they go through the mechanics, landscape, classes, and much more.

And finally there’s another new podcast out there for your listening pleasure.  Sparthir from the LOTRO World blog site has posted his first episode which is available from the site and also from iTunes.  I really do enjoy having multiple casts as everyone has slightly different takes on the game and covers different topics.

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Fun times in Sammuth Gul


I ended up getting in a late night Sammuth Gul run last night with a couple of friends.  Our group wasn’t quite optimal as we were lacking a traited healer and didn’t have any crowd control.  I think I was more worried about the CC then I was the healing (as you’ll see later on) as the loremasters in there are just downright nasty.  However, we had lots of DPS, and lots of interrupts which made this a fun and exciting run.  I was on my Warden along with a guard, captain, champion, DPS spec’d runekeeper, and a full warrior skald traited minstrel.  The trash really wasn’t too bad as we essentially had 4 off-healers in the group and with all the heavies we had lots of spare morale.  Our Minstrel was able to stay in War-speech for a good deal of the fights and only towards the end or if we got an unlucky pull did he have to drop out.  We had a couple of marathon fights with summoners and unlucky punts onto bone piles, but the ability of our guard to get conjunctions off was key to us being able to move as quickly as we did.

The only part that really worried me was the Gorothol fight as there’s just SO many mobs and things get very crazy in there.  As the adds started to pile up we were able to just grab everything in the middle with the guard and myself trying to grab all the agro and the champ and runekeeper doing as much AoE damage as possible.  Our minnie was watching out for the loremasters to keep them occupied, trying to keep alive, and trying to toss us the occasional heal.  Although, as the following log will show I did a pretty darn good job of keeping myself alive as all the adds are a Warden’s dream 🙂  After a while I think the guard and I had the agro shared pretty well but my morale bar wasn’t moving much at all as I just kept cycling through our life-taps and conviction.

CStats 2010-05-26 13-12-57-17

So over the course of the entire fight, I was healing myself for roughly 100 morale per second 🙂 which surprised me when I looked at it considering I probably wasn’t healing at all for at least the first half or so.  Also, if you look at the breakout of my attacks you’ll see just how much more damage our gambits do versus the builders and has me thinking that I can slow down some and rely more on the masteries to build my gambits to save some power and I won’t sacrifice that much threat or DPS.

CStats 2010-05-26 13-15-26-03

But with critted food and power pots, I actually seemed to be in a better spot then some of the others in our group so that made me happy.  I’ve also noticed that since I have a larger morale pool I can actually drop down enough to use Darkness Before Dawn and not get destroyed.

And finally, we did get a symbol drop, which sadly I did not win, but at least it did go to my friend who hadn’t won one before.

Warden Forum Nuggets


As usual, the Warden boards of late have been filled with quite a few really good posts, so I wanted to make sure everyone saw them.  And at the bottom, there’s a pretty good in-game champ quote that I couldn’t resist re-posting 😉

The first post is centered around Warden DPS, not that we should ever be mistaken for a DPS class but what’re some ways to get a higher output.  Long post short, trait spear line, high might, high melee offense rating/critical rating, and good legacies on your weapons.  Personally I am leaning towards having some DPS weapons as opposed to just tanking ones as it is easier, quicker, and cheaper to swap weapons then it is to completely re-trait.  Also a refresher on what good DPS rotations are, which essentially are the spear line gambits 😉

After that, we go to our main role of tanking.  The first post primarily discusses the difference between the Fist line and the Shield line and when each are preferred.  The thread does start with the excitement over Perceived Threat being recently fixed, which does make the First line more viable.  The general consensus is that Shield is slightly better for the overall healing abilities but there are cases (BG for one) when you won’t be using your HoTs and there’s lots of –threat debuffs tossed around – making the Fist line pretty appealing.  Following a similar line of thought there’s a thread on setups for BG which not only follows the trait line from above, but also has some good ideas for BG in general.  If you’re a Warden planning to run BG, I’d highly recommend those posts and probably a conversation or 2 with a couple of the posters there that have actually run that raid.  And actually, there’s some good tanking posts in those the would be of use for everyone running that raid.

I think I’ve talked about this a couple of times, but there’s another pretty decent explanation of the differences between Wardens and Guardians.  The BG posts above got into this a bit in talking about the raid mechanics, but this post is more generic.  To summarize, both are good fun classes who can tank very well with their individual strengths and weaknesses 🙂  But, IMO a well played Warden usually will provide more value to a group and to a lesser extent the raid.

My last Warden thread is another “hot-bar” setup which I think is an interesting idea (well ideas actually as the OP links to another thread).  This one mainly focuses on the 2-builder mastery skills we get and can trait for but also has some nifty layouts.  I’m confident my Warden bars are pretty well set (for my taste) but new Wardens or folks who don’t like theirs might enjoy the post.

I also wanted to post a congrats to Telchalin and Madame of Nimrodel who managed to duo the Sword Halls instance in Hard-mode!  They’re a guardian/burglar pair and that’s certainly not a feat to be taken lightly.  It gives me some ideas as I do have a number of burglar friends 😉

And finally, I love to tease my Champion friends but I didn’t realize the LOTRO devs agreed with me – check out these dwarves from Dolven View.  And in case you haven’t been there, that’s the Guardian class vendor talking trash to the Champion vendor 😉

Wardens in the Ettenmoors – part 2


So I really haven’t taken my Warden out in the moors at all, but I am starting to get more of an itch to go check it out.  I did quite a bit of PvMP back in the SoA days with my Captain and Minstrel and did enjoy it quite a bit.  It is a nice diversion from grinding rep, IXP, or other things you might do at the level cap.  I managed to stumble upon a couple of posts on the LOTRO live boards about how to fight as a Warden in the moors with some cool ideas for leveraging other classes.

I did mention the moors a while ago when I saw a thread on this same topic but it wasn’t nearly as intriguing or promising as this more recent post 🙂

This thread is from the Nimrodel PvMP forums that gives a little of the back-story of the characters in the post on the warden boards.  It also has some of the various creeps chiming in on Wardens they’ve run into and their thoughts.  The Nimrodel PvMP post then links to this thread from Anirien on the warden boards with some more details.

The main idea behind this strategy is almost a kamikaze approach to try and leverage our AoE abilities to not only damage lots of creeps but fear them, all while healing ourselves.  The fears are really rough for the creeps as it can disrupt inductions as well as pop spiders out of their burrows!  And top that with the RKs “do not fall” and you can pop back up and run in to do it all over again 😉  Or team with a guard or captain such that they can mitigate some of your damage.  This really sounds like a lot of fun and much more appealing then plinking away from afar with our javelins.  Granted, you will die lots with this approach but that’s almost a given in the moors anyway if you take any chances at all 🙂

And for gear, team this up with some of the Mirkwood crafted armor for the various on damage buffs, debuffs, heals, and power returns and this could get really interesting!

I’ll post some more as I try this out some and keep you all posted – anyone else take their Wardens out in the moors?

Warden forums and threat bug confirmation


There’s been a bunch of good discussions as usual up on the warden live boards.  These include some good tactics ideas, gear discussions, and sadly a bug confirmation that hits us pretty hard.

I’ll start right off the bat with the bad news 🙂  It appears that Perceived threat is currently broken as mentioned on this thread, and confirmed by Graalx2.   However, the silver lining is it has been identified and targeted to be fixed – but just sadly not in today’s patch.  What this really means for us is that traiting down the fist line doesn’t help us at all currently.  So, I’m probably going to keep my current 5 Shield spec with the other 2 masteries until this bug has been fixed.

If you’re having problems keeping all your gambits straight, Medouneu from the forums put together a pretty good compilation of all the gambits.  It is a good one-page chart that shows all of them, their respective damages, buffs, threat components, etc in a visual fashion.   For those of you just starting off, I highly recommend it as it is a good visual way of explaining and comparing things.

As you hit level 50 as a warden you unlock the deeds to obtain the gambit masteries which allow you to add two builders to your gambits with one button.  These are incredibly handy as our real strength comes from our gambits, not the builders.  Rainyman on the live forums has posted a good breakdown of how they can be used most effectively.  Not only does he help with how they can be put together, but there’s also some good thoughts in there for opening pulls, DPS rotations, and agro retention.

Every warden who’s done any significant playing has run into our ability to consume power in massive quantities.  DcDistrubed947 on the live boards raises the question and there’s a ton of good info in this 4-page thread.  I’ll try to summarize as best as possible:

  • pace yourself and don’t go all out (this is hard for me at times)
  • use the appropriate carvings
    • they’ll reduce gambit cost by 10%, swap out depending on which line you’re using most
  • Stack ICPR gear, and boosting your will helps your power pool
  • user power pots 🙂 with all the barter/quest options in Moria and Mirkwood they’re really cheap.
  • don’t be afraid to auto-attack every now and then
  • Food is also handy, roll a cook or make friends with one 🙂

Similar to my comparisons of the various armor sets, there has been some activity regarding jewelry.  Hakon_Stormbrow posted on the live boards his spreadsheet listing out all the available jewelry.  It is a heck of a resource and a great way to compare items.  Also on the live boards in some discussion on those items from a warden’s perspective.  A lot of folks like the critted Turtle bracelets, but I much prefer the Aureate ones personally.  However, I do also have a SM jeweler with kindred Lorien and guild reputation so it is quite easy for me to get those.  I also am looking at a couple items from the Mirkwood reputation sets, but haven’t really checked them out as my minnie is still working on his reputation there.  Tanis posted his thoughts, and I really respect his input as he’s put in tons of effort to study and analyze things – if you remember he’s the one who’s done all the analysis on which virtues are best.

The last part here is all about threat and tanking.  I’ll start with the potential “troll” post which luckily started on the warden boards and got some serious responses (ok, there’s some de-railment, but nothing mean).  The topic of discussion is why all the talk about tanks being useless, essentially just let the DPS classes tank and out-heal everything.  This was certainly the preferred method in Moria as most groups were tanking with champs or even hunters!  But with Mirkwood the combination of meaner bosses and trickier instances have brought back the need for a tank.  Yes once you understand things and are running with the same group you can probably run content without a tank and do it faster.  However, my opinion is that while running with a tank may be a bit slower, it will be smoother and more repeatable as well as more flexible in regards to group members.

One of the trickier aspects of tanking is how to handle mobs that you can’t damage – like the brutes in Sammath Gul (SG).  Basically the way the pulls in there work is you’ll get a brute who you can’t damage for a while but still needs to be controlled as he does some nasty damage.  You then need to burn everything else down and before finishing off the brute.  The general idea is to use a combination of war-cry and threat leaches and those will pretty well stick the brutes to you.  Worst case a precise blow or two will guarantee it 😉

And finally, I’m adding a link to the Guard boards as there is some good general information in there with regards to general terms, threat stealing, and group dynamics.  It is from a guard’s perspective so the skills will be a bit different but a lot of the concepts remain the same.

Happy tanking, and enjoy the reads!

What a difference a day makes


So just yesterday I was down about LOTRO but all fired up and excited for Dragon Age.  Those are pretty much flipped, although I’m actually playing DA:O today and not LOTRO as I need the ability to pause which LOTRO doesn’t quite give me.  Anyway, what happened you ask?

I’ll start with Dragon Age.  Today was supposed to be the day their first DLC was released as my post from yesterday talks about.  However, at about 4pm-ish yesterday Bioware announces the DLC will not be released on any platform and that’s it.  No time-frame, no reason, no nothing.  There’s now roughly a 150-page thread on their boards about this issue with ZERO response from Bioware.  I don’t need exact specifics or timeframes but ANYTHING would be nice.  I realize in the software industry things happen, but at least give us something.  And then the kicker for me is they pick today of all days to announce the release of the upcoming expansion!  Now don’t get me wrong, the Awakening sounds REALLY cool as we get a chance to continue the story with our characters from DA:O if we want, start a new character, and grow past level 20 with new abilities, items, etc.  And I also realize the press releases were most likely planned ahead of time and went out automagically – but seriously, you have enough resources to put out all this info, change your web-site, etc and you can’t give us a “Ostagar will be out next week” post on the forums??  To top off this wonderful day, this expansion pack will cost $40!  I’m not sure I follow the math as it isn’t as big as the original (rumored at 15 hours vs 30+ with DA:O) and it is the same price as DA:O (not the special edition).  I will most likely still buy it as I’m really into this story line but decisions and service like this is really making me less likely to play SW:TOR and more happy I’m a lifetime subscriber to LOTRO!

(edit – update as I’m still waiting on YouTube – Chris Priestly has posted 3 updates basically saying we’ll get it when we get it.  Now his first post was 20 hours after the slip announcement and 3 hours AFTER he announced the xpack.  I know it is tough for them, but this is all rather frustrating and potentially an indication of things to come.  They could have had some other rep announce the xpack – kinda makes them look like they really don’t care about the DLC)

Ok, my rant is over.  I was stalling this post for 2 reasons today – 1) hoping Bioware would do something and 2) waiting for my videos to upload onto YouTube (over 2GB worth).  But, YouTube beat Bioware 🙂

The good part of yesterday was a great day for my warden in LOTRO.  I ended up not logging in until late but managed to log in just as my kin was looking to get a group together for Sammuth Gul (new Mirkwood 6-man instance) and I joined in.  We were just planning on doing easy mode as it was pretty late, and that was fine by me.  Now I didn’t end up tanking it as our main tank was joining us too.  However, for my first run I was more then happy to not have the added stress of having to main tank as I had a chance to learn what was going on and understand how things should be done.  So we made our way up to the first boss and had a couple of un-fortunate issues with our RK and minnie, so it was down to me (warden), guard, and champ to finish off the last 30K or so of the boss.  The champ as they usually do since they’re real squishy dies next and the guard and I finish him off.  Here’s the video of it for your viewing pleasure.

The next 2 bosses went relatively smoothly as did the trash, needless to say I was happy to run with this group as they had it pretty well down pat.  Here are the videos of those fights as well.

And then to top it off, after that the champ, guard, and I ran Sword Halls – again on easy mode.  Pretty fun to run an instance without a healer 😉  Another video as well:

So with those instances, I was able to get enough tokens for my first piece of both the 25 and 15 radiance sets.  Nothing huge, but a step in the right direction for sure.

Oh, and I finally got enough marks to get the ranger mask – as you’ll notice from the videos.