Monthly Archives: August 2010

Poll – Plans for F2P Launch?


As I start to plan things out a bit, I was curious what others were thinking of doing with their Turbine points when the system launches.  So I’m tossing out a quick poll for people, and if you have some other thoughts feel free to share them in the comments.  I’ll be sharing my roadmap here shortly.

Today’s update to Bullroarer


As I quoted yesterday, Sapience indicated that some of the items in the store have been tweaked.  Now granted, I will admit I may be a build or two behind on some of these but I did want to talk about a couple of them as there was a new patch up today.  However, nothing earth shattering on the patch with only a few notes in total.

First up, I’m happy that they did add in a helm to the Annuminas Heavy Armor set.  I’m not super excited about the look, but it is nice to have another option including the cloak to get the full 6/6 bonus which this set really needs to be comparable.  I’ve updated my spreadsheet but am really struggling with Google Docs so I’ll probably wait until launch and post a final version.  But certainly take a look below for the stats and looks of it.

ScreenShot00457 ScreenShot00458

I do think the armor set costs might have been dropped a bit (or maybe not as these match this post on the forums) as the Annuminas pieces only need 1 Annuminas mark and 3 of the level 65 special marks with the Helegrod items being 2 and 5 respectively.  However, the pieces are pricy on the normal marks at 1,896 for the Annuminas pieces and 2,370 for the Helegrod pieces.  Considering I can get a few hundred marks per normal single person skirmish it is looking like a piece or so per run through the appropriate instance.  Which when you compare it to normally getting armor pieces this is a MUCH quicker pace as previously you had to not only complete the instance but get lucky on roles and most groups only allow one piece per run per person.

I already talked about the reputation mounts, but you can buy the normal initial mounts for 695 points which I think is a nice option as I know many folks sometimes struggle to save up enough gold for that purchase.

I didn’t notice any real changes on the stat tomes but the Virtue tomes have been changed to all be a constant cost as opposed to a sliding scale.  In total, to max out a virtue from the store it costs the same as it did previously, but now each rank is 295 points versus a small amount for that first rank.  I know I will be topping off a few levels on my toons so this does make it a tad more expensive but I think it makes sense.

I’m still a bit on the fence with the Morale pots as they’re now 300 points for a stack of 10.  These potions stack with the normal potions and with the duration of 20 seconds combined with a 20 second cooldown you can essentially boost your ICMR (or ICPR) by 3600 or 60 points per second.  I can see these during tough boss fights and in all honesty I’m still not sure these are expensive enough.  These potions will essentially allow you to power through a tough transition or stabilize the group for a couple of minutes.  I do think this will make some fight mechanics much easier for certain groups and the potions could become requirements for certain raiding groups.  I guess I’m seeing these as a “crutch” that could be used for raiders in a similar manner to how the various hope quest turn-ins were used back in the day.  I think requiring groups to have those pots purchased is a bad thing, but I’m on the fence as I do like the idea of providing a not totally game breaking crutch to get groups over the hump in certain areas.  As long as Turbine continues to put out challenging fights like BG, and it sounds like the instance revamp will be even more challenging, these could really help folks speed up the learning curve.  After a run or two, I would imagine these pots wouldn’t be as needed until a new instance was attempted.  Oh, and I’m not even going to touch the moors implications as that will just make my head hurt 🙂  However, I don’t see these as a long term issue but a short term emergency tool.

Other than that, the store seems MUCH faster and responsive and they’ve cleaned things up quite a bit, but granted it could be that I just hopped on during a quiet time 🙂

I am starting to formulate my plan for what I’m going to be using the store for and will have a post on that soon.

Promising news from Turbine Regarding Horses in F2P Store


So there’s been some talk on this one by both Mordor or Bust and Casual Stroll to Mordor but I did want to post the confirmation post from Sapience:

Reputation mounts were removed based on beta player feedback.

For those of you who think betas or our feedback don’t matter, here’s another case where they do.  I’m quite happy that they’ve been removed, although I would’ve been ok if they figured out a way to make them gated behind reputation.  A couple posts down Sapience continues to mention that they’re still tweaking prices based on player feedback and there will be another update before launch.  Good stuff and I’m happy to see the direction they’re moving in to try and balance the store out.

Good Warden End-game Gear


This will probably have some spill-over for the other classes as well but I wanted to start keeping track of not only some of the better gear options but where some of these things drop.  The forums are a great resource for this kind of information but sometimes it can be hard to find and even lost due to forum wipes.

The armor sets are a little easier to keep up with and follow, but I do have some spreadsheets for Wardens, Captains, and Minstrels comparing the various sets statistically and visually.

When it comes to jewelry and cloaks it gets a little bit harder for 2 main reasons.  First off there’s just a lot more variety in these areas with crafted, drops, quest rewards, etc that all can be viable in certain cases.  But probably the tougher part is that many of these are random boss drops that don’t always drop so it can be hard to not only track them but remember where they dropped from.

I will have a separate page on my blog for this information here, in a similar fashion to how I’m archiving forum posts..

And for comparisons, if you’d like to see what I’m currently wearing you can look at the MyLOTRO pages for my Warden, Captain, and Minstrel.

Most of the information below is from the following thread on the forums – Best in Slot Discussion and there’s also some other good stuff over on the Codemasters Forums. In addition there’s another good resource over on the LOTRO Gear site.

Finally, even though I’ve posted some other items that are coming with the F2P launch, I’ll add those in later in case they tweak them again.

Please let me know what I’ve missed 🙂

Earring

Bracelet

Neck

Pocket

Ring

Cloaks

Shields

Good Off-tanking post


There’s a really good post on the Guard forums outlining not only the idea of what off-tanking is but good tips and suggestions for actually doing it.  Chazcon from the forums does a great job of explaining things and I’ll admit I do struggle with this at times as I think in many cases it is easier for me to main tank as opposed to off-tanking.  Now this is a bit more focused on the Guardian, but there are a number of parts of it that are quite general in nature.

One of the big issues with this for me is communication. I’m sure if I was in a “static” group and knew the other tanks better this would be easier and of course being on voice chat also makes this even easier still.  But while PUG’ing, I’ll usually error on the side of more threat as opposed to sitting back and focusing on our other roles.

That’s on my Warden though, I find it much easier to off-tank on my Captain and probably will play a similar role on my Champion too as they’re just not set up to be main tanks and as such do better at burst agro control.  On my Captain, I’m mainly watching out for the squishies and tossing out a quick forced taunt to keep them safe until the tank can round up that mob or the group can burn it down.

In addition to posting the link, I’m also going to copy the content here and start a bit of a forum repository on this site for tanking purposes as I know we lost quite a bit of information with the previous forum purging.  I’m not sure of the best way to do this, but so far I’m just setting up another page on my blog for Good Forum Posts. But if folks have a better idea, feel free to let me know!

New Secret World Video


I’ve been off and on following this game as the concept of it is pretty intriguing since the central theme revolves around organizations like the Templars and Illuminati.  There’s been bits and pieces of it that have come out, but this new video covered over on Massively not only looks very cool but also provides some insights on how the game will work.

The video shows gameplay footage which I really appreciate as it gives a good feel for how things with look and work.  We get the idea that there’s going to be significant voice-overs in the game, now whether the whole game (or your character even) is voiced is still TBD but I do like having that aspect as it really helps with immersion.

Another aspect they show-case is just after the character creation there’s an origins sequence (not sure how long it is, or how interactive it is) that shows how you achieved the powers you selected.  I’m curious how many different options there will be as this could be a pretty daunting task for them with all the possible combinations.  This really does not only help with immersion but getting to feel more of a connection to your character.  This concept could be one of the cooler ideas I’ve seen lately on the character creation aspect and it really has me very interested in this game.

The other way they get you hooked into your character’s progression is via a “time-machine” instance early on which takes you to the future to play as a more powerful version of yourself.  Sounds like not only some good story telling opportunities but it gives you an early preview of the bad-ass you can become.  Another cool idea to give players a feel for “end-game” right up front as well as also giving them some grouping options early.  I’m wondering if they’re doing an instance finder kind of thing for this first instance as that would be a very good thing for them to do.

And finally, there is some discussion on how progression will work in the game which isn’t totally new but is different from many other games.  There are no levels, instead it sounds like you’ll gain more powers and those powers will gain strength over time.  You can have 7 active powers and 7 passives but it also sounds like this is also rather flexible in that you can change them as you progress.

Overall this game seems to be shaping up well and I’ll be paying much closer attention to it in the future.  If you interested, check out the link from Massively or I did post the video below as well.

Developer Diary – Vault Changes


I’ll keep this quick as I just wanted to make a couple comments on the latest Dev Diary on the new Vault. I really like the new vault and since I will most likely be buying more slots it will become much more useful.  With all the icons, it can get hard to find things sometimes so the filters really do help.

However the part that I really wanted to point out was the discussion on the beta feedback.  This new vault caused a HUGE uproar and I was quite impressed by how Turbine not only responded but let the players vent.  This to me is the main reason why there are NDA’s as if that news had hit live, people would’ve gone even more ballistic and many would have not come back or at least the damage would have been done before Turbine had a chance to flesh out the system.  In addition (I know this will come off as me being a fan-boi) but Turbine does seem to be more than willing to let people disagree with them and that the main reason they shut down threads is do to flaming.  They didn’t completely change their course but I think their compromise shown below is a very good attempt to satisfy everyone.

It will take a bit to get used to the new vault, but overall it will be a more flexible and scalable system.