I didn’t get too much of a chance to test this out during beta (although I did notice NPCs and my soldier being a little squishy) but there have been some pretty significant changes behind the scenes on how tanking will work. Now I don’t so much mean the agro part of it but the mobs you’re trying to tank have been changed. They hit harder and crit for higher percentages making it more important to keep them on the appropriate person. To help combat this, Guards, Champs, Captains, and Wardens all get bonuses to their crit defense as a passive skill however they are not all equal as the bonus is tied to the class, the stance (for champs), and the size of your shield: (Dev Diary Here)
- Guard with Heavy Shield = 10%
- Warden with Warden Shield = 9%
- Captain alone/with shield = 3%/5%
- Champs Glory Stance = 3%
- Champs Ardor Stance = 1%
- Champs with shield (Heavy/Normal) = 5%/2%
So, looking at this your best statistical tanks will be Guards, then wardens, then heavy shield wielding Glory stance champs. And from the comments on the beta boards, fervor tanking champs get hit REALLY hard and are not viable options.
I really like this change as again, it makes the game more complex – you can’t just toss more DPS on the fight to win it. This was one of my biggest issues with most of the Moria content, you could out dps any content and not have to really think too much about it, not to mention some fights were just pure DPS races. You’ll need to have a tank and work together to make sure that tank keeps agro – minnies, RKs, and hunters will most likely get hit very hard. I think it also helps champs define their roles a bit better – if they want to tank, they need to trait and equip for it.
Posted in LOTRO, Raids and End-game, Warden
Tagged Captain, champions, End-game, guardians, LOTRO, Minstral, Mirkwood, threat, Warden
Yes, I rolled another toon on DA:O this week – a dual wielding warrior as I really want to see if this will actually work now that I know a little more about the game.
This was announced earlier in the week but I didn’t quite catch it nor really follow what was going on. But Bioware has announced not only a new download pack coming this holiday season but an in-game reward item. The pack is the Retrun to Ostagar and allows you to meet up with one of the survivors (would be cool if it is Duncan, but I highly doubt it) and also re-claim the king’s armor and weapons. I’m pretty excited about the armor as it looks awesome, and I’m going to get it to play through the stories. I loved the Warden’s Keep and the Golem stuff was pretty fun too – even though I don’t use Shale that much in my party.
Also announced was that if you buy the game before Nov. 30th, you’ll receive a bonus dagger, called “The Edge.” After reading through the boards, it appears that the easiest way to get these is to manually download them and use the DA updater. You can also grab “The Wicked Oath” and the “Mark of Vigilance.” Follow the links below to download the files, the bring up the DA Updater which is in your install directory.
The Wicked Oath – Ring – +1 armor penetration, +1 stamina regen, +10% crit/backstab
Mark of Vigilance – Amulet – +6 defense, +2% spell resistance, +5 mental resistance
The Edge – Dagger, 26 Dex – +5 damage, +3% crit, +4 attack, 2 enchantment slots
Worked for me, and now I have those items available – and they’re pretty nice items!
It does feel a little like they’re trying to nickel and dime us here with the add-ons, but I really enjoyed the other ones and $5 is a pretty decent price point for me. So I can see it both ways, but I will be buying Return to Ostagar once it is out.