Daily Archives: November 20, 2009

Dev Diary – Legendary Pools


So the official pool breakdowns are posted for all the classes.  Overall, I think the changes are a good step – the system isn’t totally fixed but you have a better chance of knowing early whether your LI will be worth keeping around.  The legacies from Pool A will be chosen from at the initial identify with a small chance of them happening on the 10-30 reforges, with all other reforge legacies coming from Pool B.  And the 40-60 reforges are upgrades on the legacy tier.  One thing that was answered in beta (assuming it hasn’t changed) is that those 40-60 reforges will not grant new legacies even if you have all tier 6’s on your item.  The thought process being that with the tier upgrade scrolls, it is a little too easy to grind those out to get everything maxed out and “abuse” the system.

The diary starts here walking through all the classes – link. Warden specific are here – link. But I figured I’d post them and add my thoughts on them as well.

Javelin Pool A

  • Determination In Combat Morale Regeneration (changed)
  • Conservation In Combat Power Regeneration (changed)
  • Dark Before Dawn Power Restored
  • Celebration of Skill Healing
  • Restoration Morale Healed
  • Dance of War Evade Rating
  • Safeguard Healing
  • Heal bonus for Conviction
  • Power Safeguard Gambit Line (New)

Javelin Pool B

  • Shield Piercer Duration
  • Careful Step Duration
  • Forced March Max Power Penalty
  • Shield Mastery Block Rating
  • Resolution Resist Rating
  • Ambush and Careful Step Induction
  • Reduced To-Hit Movement penalty for Javelin Skills
  • Duration Adroit Maneuver (new)
  • Duration Warden’s Triumph (new)

Melee Weapon Pool A

  • Exultation of Battle Threat
  • Mighty Blow Damage
  • Wages of Fear Positional Damage
  • Recklessness Attack Duration
  • Wall of Steel Parry Rating
  • Piercing Strike Threat
  • Spear of Virtue Threat
  • War Cry Threat
  • Power Fierce Resolve Gambit Line (new)

Melee Weapon Pool B

  • Javelin Toss Range (buffed)
  • Ambush Critical Multiplier
  • Critical Strike Critical Multiplier
  • Spear of Virtue Damage
  • Surety of Death Damage Over Time
  • Hampering Javelin Duration
  • Boar’s Rush Critical Rating
  • Onslaught Damage
  • Power, Power Attack Gambit Line (New)

So, first the new/changed ones.  Our 2 regen buffs now have a lower starting value but a MUCH higher end value.  On my javelin the values ranged from 48.4 – 94.8 (60 2nd Age) on ICPR and 77.6 – 175.6 (55 3rd).  The javelin toss range now applies to all jav skills, not just our default toss.  And for the ones that say some line, the power reduction applies to that whole chain of gambits – so the tier 3 through tier 5.  The range for these reductions are from 1% to 10% power reduction on the gambit itself.

The power reductions are nice, but really our main power drain is on the builders so it is a nice bone, but really won’t make that big of a difference for us.

Overall I do like the changes, I guess how much I like them will depend on how rare those Pool A legacies are on the reforges as there are 9 legacies in Pool A.  Basically I’ll go for a threat club for the attack speed debuff and a damage spear or axe.  I’ll probably just have 1 javelin though  with ICPR and conviction as musts with the other heals, the power reduction, and ICMR as nice to haves.

Good post on the new stat changes


I knew some of the information but couldn’t figure out a way to explain it – SneakyHobbits does a really good job of breaking it down.  Check it out over here.

My first “MMO” turns 20


My first online gaming experience (as I’m sure many other will remember) was playing MUDs or Multi-user Dungeons.  For those of you who don’t know, MUDs are text based online games.  Being text based does allow them to focus on other areas as they don’t have to worry about the graphics.  This allows them to have really in-depth and well thought out systems that other MMOs can’t match.  The MUD I started with and continue to play has been Avalon, the legend lives. You can tell the Avalon certainly has been influenced by Tolkien, but pulls in influences from a whole host of different areas.  Recently Acheron’s Call celebrated their 10th anniversary which is impressive, but shortly there-after I got the message about Avalon’s 20th and I was amazed.  More impressive for me was that there are many of the folks around that I remember from when I first started, similar numbers of players online, and lots of new folks.

I first started playing Avalon with a friend of mine in college and was completely hooked as it allowed for my imagination to fill in the pictures and the depth of the world was amazing.  We just stumbled upon it looking for other games and it didn’t take long to get hooked.  There’s crafting, city politics, guilds, divinities, open PvP, wide-scale warfare, farming/labors, and an amazingly detailed combat system.  Just touching on crafting for a moment, there are herbs, poisons, weapons, armor, potions, runes, food, and probably a few others that I’m missing.  Each of these categories has around 30ish options and different ways they can be paired together that not only apply when you start but also are used at the higher levels.  There are options for those who don’t want to fight and there are so many things to do that I more find myself struggling to pick what to do when I log on.  I ended up getting a lifetime subscription at some point and that has allowed me to come and go when either I needed to or wanted to, and as such I’ve been off/on playing Avalon for 15 years now.

I’ve actually started back up again this week as with the 20th anniversary they announced quite a few new features and systems which I wanted to try out.  Despite my current gaming (Dragon’s Age and LOTRO) there’s still a part of me that misses a detailed PvP system.  I enjoy PvP with LOTRO but it is too quick and there’s really no risk there and as such not the same reward.  Basically PvP with LOTRO is usually over quite quickly and for Freeps there’s really only bragging rights as a reward.  With MUDs however (I’ve played a couple, but this mainly based on Avalon) the fighting has a much faster pacing and there’s a good amount of risk/reward.  I really have to be on my toes and there are so many attacks, defenses, buffs, de-buffs and all sorts of ways to counter them.  Fights usually last on the order of minutes not seconds like in MMOs and are full of counter-punch moments.  Momentum plays a key part in fighting but it certainly it is possible to counter it.  Also, numbers aren’t on the same magnitude as most MMOs so the battles are usually on smaller scales so small groups/teams not huge zergs.

There certainly is a part of fighting that’s just for bragging rights, but it also gets involved in politics and warfare, and there is a world-wide contests for crowning divinities that are mainly combat oriented.  Team based fighting becomes key in many areas and the ways the different classes interact adds a whole other level to the combat system.  I play a Ranger which is more of a stealthy class so for me its really helpful to have some heavy hitters around such that I can disable foes and they can smack them around.

I’m still in the process of remembering all the things I forgot and getting my equipment all squared away but expect to be up and running for real here shortly.  It will be a very nice play balance for me as Avalon scratches a different itch that currently just isn’t there in LOTRO and vice versa.

Mirkwood Skill upgrades


So I’ve already knocked this and posted my thoughts but Turbine has posted a dev diary on this topic.  Essentially it sounds like they just had too much on their plates to get everything done, and something had to slip.  I still don’t like it and am generally disappointed by this but hopefully there’s more stuff coming with Volume 3.   Not to mention, I still think most of these are crap if not skills we should be getting for free – I’m looking at you warden/hunter port.

Anyway, I do appreciate them trying to explain their position and the thought process behind it – take a read over here.

Skirmish-fest weekend


I saw this note and wanted to send it along for those have missed it – Bullroarer will be up this weekend for folks looking to check out Skirmishes.  If you didn’t get a chance to get on earlier this week, I highly recommend it.  I will warn you though, they are highly addicting 😉

Here’s the post from Sapience for more details – forum link.

This is a cool gesture from the Turbine folks due to the issues they ran into on the test earlier this week.  I think this might be one of my favorite things about Turbine, they do make mistakes but usually do a good job of finding creative ways to re-pay us.